Insurgency

Insurgency

266 arvostelua
Colt M16A4
   
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Modifications: Weapon Skins
Tiedostokoko
Julkaistu
55.926 MB
1.10.2017 klo 18.07
1 muutos ( näytä )

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Colt M16A4

Kuvaus
Simple texture edit of the M16A4 to include Colt styled markings and a worn/beat up look to it as well. Dust and scratches are present, complimented by a dark metal finish and a light stanag magazine.

Texture Edits the M16A4, and M16 Carry handle

This mod is compatible with models edits and sight replacers specifically for the M16.

M4A1: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=972773502
55 kommenttia
anoldretiredelephant 10.12.2018 klo 10.39 
no shit it conflicts lmao
Victress 22.7.2018 klo 16.59 
@Jax, hi would you mind giving this mod the same alternate version you gave the M4 please?
Colt M4 MWS Carbine

It conflicts with this mod.
Not Venom's shaders

That's why I use your M4 mod. Thanks!
grigggs 13.7.2018 klo 0.59 
The carry handle doesn't have normal maps, shows up as a missing texture unless subscribed to the M4A1. Great stuff nonetheless.
Gulag Gunner 1.7.2018 klo 17.54 
What hand models are those?
Maki Nishikino 9.5.2018 klo 22.58 
As artic- said, the carry handle needs to be fixed.
CheshyreTheMad 11.3.2018 klo 0.32 
What about the worldmodel? I absolutely love how this M16A4 retexture looks in first-person, but looking at another player with it I see just the default model with railcovers and white mag, and it "tilts" me, hah. If this is not a bug and there is no custom worldmodel, could you please concider doing it?
Same for the M4A1, please?
nostalgi 3.3.2018 klo 10.59 
The M16 carry is bugged it has some weird texture
Nima 9.1.2018 klo 19.43 
Hey JAX, could you tell me what mods you used to get that laser and get it on top of the rail like you did in one of the screenshots. There's an abundance of AN-PEQ mods on the workshop but they're all a little confusing for me. You have it just nice for me.
Bandit_02 17.12.2017 klo 19.36 
alright. cool.
JulietAlphaXray  [tekijä] 17.12.2017 klo 13.05 
I removed the rail covers by masking the cover peices out in the alpha channel of the texture and using $alphatest "1" in the VMT.