Insurgency
266 avaliações
Colt M16A4
   
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Modifications: Weapon Skins
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55.926 MB
1 out. 2017 às 18:07
1 nota de alteração ( ver )

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Colt M16A4

Descrição
Simple texture edit of the M16A4 to include Colt styled markings and a worn/beat up look to it as well. Dust and scratches are present, complimented by a dark metal finish and a light stanag magazine.

Texture Edits the M16A4, and M16 Carry handle

This mod is compatible with models edits and sight replacers specifically for the M16.

M4A1: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=972773502
55 comentários
anoldretiredelephant 10 dez. 2018 às 10:39 
no shit it conflicts lmao
Victress 22 jul. 2018 às 16:59 
@Jax, hi would you mind giving this mod the same alternate version you gave the M4 please?
Colt M4 MWS Carbine

It conflicts with this mod.
Not Venom's shaders

That's why I use your M4 mod. Thanks!
grigggs 13 jul. 2018 às 0:59 
The carry handle doesn't have normal maps, shows up as a missing texture unless subscribed to the M4A1. Great stuff nonetheless.
Gulag Gunner 1 jul. 2018 às 17:54 
What hand models are those?
Maki Nishikino 9 mai. 2018 às 22:58 
As artic- said, the carry handle needs to be fixed.
CheshyreTheMad 11 mar. 2018 às 0:32 
What about the worldmodel? I absolutely love how this M16A4 retexture looks in first-person, but looking at another player with it I see just the default model with railcovers and white mag, and it "tilts" me, hah. If this is not a bug and there is no custom worldmodel, could you please concider doing it?
Same for the M4A1, please?
nostalgi 3 mar. 2018 às 10:59 
The M16 carry is bugged it has some weird texture
Nima 9 jan. 2018 às 19:43 
Hey JAX, could you tell me what mods you used to get that laser and get it on top of the rail like you did in one of the screenshots. There's an abundance of AN-PEQ mods on the workshop but they're all a little confusing for me. You have it just nice for me.
Bandit_02 17 dez. 2017 às 19:36 
alright. cool.
JulietAlphaXray  [autor] 17 dez. 2017 às 13:05 
I removed the rail covers by masking the cover peices out in the alpha channel of the texture and using $alphatest "1" in the VMT.