Conquest of Elysium 3

Conquest of Elysium 3

27 ratings
Dear Diary of the Dead [Necromancer Guide]
By Deliquint5
Dear Diary of the Dead is an attempt to mingle the explorative feel of CoE3 with a WIP walkthrough of the Necromancer. The Diary of the Dead will be updated whenever and wherever after I have played the necromancer class, and will be my project over the next few months/weeks/days/whenever-I-feel-like, and hopefully I will end up finishing it. Thanks.
   
Award
Favorite
Favorited
Unfavorite
Entry Log 12/25/12 7:33 P.M.
Dear Diary of the Dead, it is christmas morning, but being jewish, I had celebrated the eve with chinese food and computer games, and the morning after with chess and leisure;It's a cultural tradition. Leisure does include video games, and for a large part of the day I have been playing the necromancer in conquest of elysium.

This is where we will begin, you will be learning from my mistakes and prose and all that miscellanium.

When I started playing the warlock this afternoon, I had already played the troll king for about 2 hours and then stopped to play some chess. There is one thing I am completely sure of about the necromancer. He is NOT the Troll King. No, the necromancer falls under a category all his own. Like every other class in CoE3, he plays completely differently than every other class in CoE3.

I started off by taking my Necromancer and pulling out all the troops and my apprentice from the creepy dark citadel they live in. I did this three times. Count em three. Each time, a few turns in, I got conquered by a different faction. I think the first time it was the troll king, the second time the high priestess, and the third time the enchanter. Fun stuff. So I ended up learning something from that. As a general rule, leave a few units in the base. So that's what I did.

Unfortunately, the necromancer starts with crap units, and I decided that I would, instead of taking every unit, take every unit but three swordsmen. Needless to say, a bunch of dwarves went and took my citadel.

Now I had finally figured out a strategy that worked. Leave all the useless footsoldiers till further notice, and then go straight to your gallows and summon a bit of undead. This is by no means the only way to do things, but it is the way that I came up with on my own, unlike the people reading this guide...*ahem*. Now that I had a strategy that worked, I went off. Now there is one thing you must remember about the necromancer and his apprentice. They are summoning dead nearly every turn, and each dead they summon adds one to their insanity, so just so you know, with great power comes a great amount of turns spent muttering incoherently to yourself about cthulu, just so you know. And ya, I went there high cultist players.

Now there is one more thing that happened to me today, a lesson in consistency. I was walking south of where I had spawned when I came across a witch and her gay minions(Androphags har har). I had 18 units, and she had 19. The next turn, instead of attacking me, she attacked a gold stream and won, losing 3 units. Now I still had 18, but she had 15. I attacked her, but it was far too close for comfort, so close in fact, that it came down to the witch and 2 of her casters against my necromancer...She ended up winning. So what did I learn? I hadn't been spawning dead like there was no tommorow, I had every right to have lost that battle. So I went for it again in a new game. This time, I had 30 units by the time I would have come across the witch in the previous game. That's enough dead to annihilate 15 Androphags. So ya, that's all for now, Diary of the Dead, I do hope whoever is reading this learned something today.
Entry Log 12/25/12 8:21 P.M.
Okay so I learned a quick lesson about the midgame and that is do not go far from home when you have templar knights of El prancing around your door, because apparantly necromancy is forbidden. Anyway, I just wanted to get this quick journal entry in here before I went back to start a new game.

Dear Diary of the Dead, today my main necromancer went insane for 5 straight turns..Is this supposed to happen? - Little Suzie from Jersey Shore

Yes Suzie, in fact this is part of what makes playing necromancer unique! (And a pain). Necromancer leaders are...to put it simply...disposable. In fact these guys get so immobile that eventually you have to either just let them sit there for seasons upon seasons, or turn them into vampires, liches, or legions. It's pretty crazy. Oh and if I may say so myself ALWAYS ALWAYS ALWAYS ALWAYS ALWAYS ALWAYS keep a big stash so you can get as many apprentice as possible later. Commanders become dead weight later, and it's best to just hide them, preferably on a lonely farm in the middle of nowhere, as it's more fun imagining them perhaps being the focus of the talk of the nearby towns, or getting crank calls and doorbell runs from stupid kids hoping to piss the old quack off. I hope those kids die and are risen by our once great commanders, and then made into unwilling sex slaves. Thanks!
8 Comments
Bees 2: The Beequel 21 Dec, 2014 @ 10:06pm 
good guide very entertaining
Attor 18 May, 2014 @ 5:17pm 
This... This is fantastic. 10/10 would read again. Just did. 10/10 would read again. Just did...
Arsaces I 2 Oct, 2013 @ 3:33am 
very nice guide
Renoki (Wishlist Dragaea) 20 May, 2013 @ 5:27am 
Very nice guide! It's a fun read and makes me want to play a Necromancer after playing countless games with the Troll King (can't get enough of his dear old mom) (she's useful)
Terminated 20 Feb, 2013 @ 3:57pm 
Great read and also hilarious, but I thought I would mention something. In the briefing it says to use your apprentice to raise your armies os your main dude can think clearly. If you keep the apprentice with your main army as part of the main necromancers soldiers, his insanity doesn't slow you down. My apprentice had 84% insanity since 15 turns in and i didnt untab him from my army till I found an old castle for him to monsterify himself in. took me about 10 or 11 turns until he would come out of the fetal position, but it freed up a lot of movement time for me in the meantime.
Eclipse 1 Feb, 2013 @ 8:06pm 
10/10 would read again.
Sanctified Reach 420 24 Jan, 2013 @ 2:33am 
nice. everytime i play the necromancer he goes insane and i always miss turns. LOL.
Spaceman Spiff 22 Jan, 2013 @ 2:50pm 
Love the diary style! quite amusing. (I hate the witch too)
I would like to mention a few things though-

first, the necromancer doesn't 'turn' into a legion, he summons one. Which is awesome. And godlike. And can be done as many times on a battlefield as there are hands of glory.

Second, never use your main necro to summon units- you know how you have a main and an apprentice to start? Wander over to the gallows, but only use the apprentice to summon those crappy units, save your main necro always. Plus honestly those guys are only good in the beginning, later save your sanity if not your hands and summon actually useful undead. Best strategy i found is to camp one necro on an old battlefield and wait till you have 200 hands, summon, rinse, repeat.