Total War: WARHAMMER II

Total War: WARHAMMER II

429 ratings
Carnosaur Variations
   
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Tags: mod, Graphical
File Size
Posted
Updated
28.566 MB
5 Oct, 2017 @ 4:58pm
16 Jul, 2021 @ 1:43am
15 Change Notes ( view )

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Carnosaur Variations

Description
More Carnosaur variation for your Doomstack needs.

Compatible with everything that doesn't edit lzd_carnosaur_feral.variantmeshdefinition or lzd_carnosaur_feral_blessed.variantmeshdefinition

58 Comments
sirmicou85 1 Apr, 2023 @ 4:45am 
Hi ! Can you port this awesome mod to Warhammer 3 please ?
撿骨頭 10 Oct, 2022 @ 3:10am 
Will there be a WH3 version?
Marthenil  [author] 16 Jul, 2021 @ 1:43am 
Updated, should be working fine now.
thelosh68 15 Jul, 2021 @ 6:33pm 
Not working for me some are invisible others have box texture pattern tried it only mod running and using mod manager.
Joe, the Eternity Warden 20 Apr, 2021 @ 12:45am 
No worries at all, just wanted to make sure. Thanks for your speedy replies, I really really enjoy the mod.
Marthenil  [author] 19 Apr, 2021 @ 7:37pm 
Yeah there's nothing to be done about that due to the way the game handles these units. Either clone Carnosaurs or ones that change each battle.
Joe, the Eternity Warden 19 Apr, 2021 @ 2:08pm 
I'm not sure what I did, but when I re-downloaded the mod it started to work. The unit is just the regular Feral Carnosaur. However, it seems like the Feral Carnosaurs just keep switching colors in each battle. Is that intended?
Marthenil  [author] 19 Apr, 2021 @ 2:32am 
Hm if they aren't getting the new colours then they aren't. Going to have to check and see if I can fix that. What's the name of the unit you get from the Rite?
Joe, the Eternity Warden 18 Apr, 2021 @ 10:37am 
Hello! I downloaded this mod for my current Lizardmen playthrough. I used the Rite of Primeval Glory and none of the Carnosaurs appear to have the variations. Are those included in the consideration for this mod?
Marthenil  [author] 14 Dec, 2019 @ 11:34am 
Yes.