Total War: WARHAMMER II

Total War: WARHAMMER II

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[HN] Cold One Unleashed
   
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Tags: mod, Units
File Size
Posted
Updated
149.688 KB
6 Oct, 2017 @ 4:57am
7 Dec, 2021 @ 3:05pm
15 Change Notes ( view )

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[HN] Cold One Unleashed

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[HN] Collection
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Description
Give access to the Feral Cold Ones to the Lizardmen on the Campaign




Add a lower level to the Cold one building, that will let you recruit the Feral cold ones.

This unit is an fast and cheap flanker that will litterally eat any archers and artillery they'll manage to jump on.



For some reason, CA didn't judged useful to make that unit recruitable (edit: outside of some limited spots), this mod aim to fix that.
Their stat and cost are the same than in MP.



The mod should be save compatible (but once a game has been started with it, you probably shoudln't try to remove it), and should be compatible with most non-overhaul mods.
Note that the mode is already integrated to SFO.




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Popular Discussions View All (1)
11
6 Jan, 2018 @ 12:39pm
PINNED: BUG REPORT
[HN]
132 Comments
[HN]  [author] 27 Aug, 2022 @ 7:31am 
I've released the TWW3 version of that mod, with bonus kislevite bears:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2854098742

Check it out if you liked that one.
Pimpin Pippin 11 Aug, 2021 @ 9:54am 
Really hoping this will be updated, love the cold ones!
thorondragon 6 Aug, 2021 @ 4:46pm 
how close are ya to an update. really want to use this one.
The Blade of Demons: Soul Reaper 5 Aug, 2021 @ 4:33pm 
This is my favourite Lizardmen mod. Please do you have any idea when you might have an update ready?
[HN]  [author] 19 Jul, 2021 @ 7:30pm 
I'll be looking into that this week :)
The Blade of Demons: Soul Reaper 19 Jul, 2021 @ 7:29pm 
Can confirm that this needs an update, it is still technically usable in the sense that it still works 100% but causes you to miss out on the final tier of unit. It blocks you from upgrading to the tier 4 building.
Pimpin Pippin 14 Jul, 2021 @ 10:40am 
With all the building changes CA did to LM and Nakai i am guessing this awesome mod needs an update :)
Avrahammer 7 Jun, 2021 @ 3:14pm 
Holy shit I love you
[HN]  [author] 15 May, 2021 @ 3:00pm 
That would be a good guess, but no I had to clear that problem when I made the mod in the first place, otherwise they wouldn't get any other bonuses from any sources^^
Pimpin Pippin 15 May, 2021 @ 2:56pm 
I am not familiar with game files but what i can see in game is that global recruitment for Feral cold ones stays at 2 turns while the global recruitment for other cold ones gets reduced to 1 as you upgrade that building chain.
Honestly i do not know where the issue is but last time i tested it the Feral cold ones really did take 2 turns to global recruit even with the maxed out Portal of Tlanxla.

On twwstats website i can see that there are two different versions of the unit Feral Cold Ones ( guess one for the summon spell and the other for regular recruitment CA added).
Could it be that your mod is applying the effects to the wrong version of the unit?