Total War: WARHAMMER II

Total War: WARHAMMER II

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Lizardmen Expansion Force
   
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Tags: mod, Units
File Size
Posted
Updated
7.397 MB
7 Oct, 2017 @ 8:19am
10 Jun, 2018 @ 1:45am
9 Change Notes ( view )

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Lizardmen Expansion Force

Description
Please find below details of the Lizardmen Expansion Force pack, the first of a series of unit packs to give a bit more oomph to the late game.

Currently this is balanced around Radious MOD as this mod is made in part for mine & my friends use.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1149634389&searchtext=radious

Temple Guard Club Warriors

These are none halbeard version of the temple guard, specalising in anti infantry.

Temple Old Elite Guard

These are the top tier anti infantry unit, with a small unit size & limits on build numbers to ensure balance - these are an elite fighting force.

Kroxigor Beserkers

These huge creates are rate (limited in campaign) but pack a severe punch, high hp per unit & a noticable boost to core damage - these creates are capable of delivering a powerful blow to the frontlines & best supported by healers) - planned to be reskined to red at a later date.

Ancient Carnosaur

A true deity on the battlefied. limited to one in a campaign this beast is almost twice the size of the standard feral carnosaur.

Credit to the creator of the varied dinos mod for the red skin.

Elite Skink Infantry

These units are the top tier skink melle anti infantry force, there to give some much needed unit variety to the army.

Elite Skink Javelins

This is a noticabe upgrade from the standard javelin infantry, boosting the damage & the AP - but keeping the limitations of range & ammo to give the unit flavour.

Great Terradon

This huge beast has the capacity to cause extreme fear & disprupion - larger than the average Teradon this creature is one of a kind.
97 Comments
Gigachad 18 Apr, 2022 @ 10:53am 
I recently came back to TW2 and as Duke Silver says bellow the ancient carnosaur has strange texture blocks.

Was no strange textures when i used this mod before.
Duke Silver 6 Aug, 2021 @ 10:10am 
when i got the mod the carnosaur has blocks all over them all different colors. what could be the problem?
hardlinerain 6 Jun, 2021 @ 6:58pm 
WOW ! very cool units .like the larger Carnosaur.these work in custom battles as of 6/6/21 .but have not tried campaign.although if anyone uses a mod that speeds up flying units (like I do ),they tend to not hit ground targets alot.nothing to do with this great mod just FYI..
djdomi44 21 Jun, 2020 @ 1:00pm 
udate pliz?
The Wriggler 15 Feb, 2020 @ 9:45am 
Since they're just completely custom units they generally don't need changing with updates
TheCatGod 9 Nov, 2019 @ 10:23am 
Why are there caps on how many I can have?
Lion 5 Aug, 2019 @ 4:08pm 
Im hoping that this gets balanced for SFO at some point
Pug 5 Aug, 2019 @ 10:12am 
UPDATE?!
Fruit 27 Jun, 2019 @ 7:33pm 
Will this be updated soon?
klaysdnd 5 Jun, 2019 @ 11:58pm 
update?