RAID: World War II

RAID: World War II

71 ratings
Enemy Health Information [Update 18]
By Kuziz
This "guide" is intended to clearly inform you, the player, of the various health numbers of the enemy soldiers as of Update 18.
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Preface
I do not guarantee nor claim that all of the information here is absolute irrefutable truth. Some of it was filled with basic math due to some of the enemy types not spawning on all difficulties. Enemy subtype names were mostly taken from in-game's Control table, but not all of the soldiers had them described. Corrections are welcome.

Health will be written down in the following format: [# / # / # / #] each field corresponding to a difficulty from left to right: Easy, Normal, Hard, Very Hard.

Soldier pictures are ordered from weakest to toughest: Recruit, Regular, Veteran.

Health multipliers appear to be [0.75 / 1 / 1 / 1.2].

Base headshot multipliers without the Marksman proficiency seem to be 3 for all difficulties. But it also seems every weapon usable by players has their own additional headshot damage multiplier. Not sure if it's an override, additive or multiplicative.

Officers do not seem to directly influence enemy health. It is unknown to me if Officers distribute any kind of damage resistance aura, as testing did not change any shots-to-kill numbers with them around. I theorise they provide a morale boost that causes AI to be extremely aggressive instead, alongside enabling Waffen-SS spawns. Active Officers on the map increase a stat called "intensity" by some number which I can't quite comprehend but maybe it's supposed to be 20%, which I assume is related to spawn rates. Other than that, they enable brown-coated Waffen-SS spawns.


Extra useless information:
Team AI health: [ 125 / 160 / 200 / 250 ]

Regular Soldiers
Heer Infantry

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Subtype
Health
Recruit
112.5 / 150 / 150 / 150
Regular
150 / 200 / 200 / 240
Veteran
187.5 / 250 / 250 / 300

Gebirgsjäger

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Subtype
Health
Regular
150 / 200 / 200 / 240
Veteran
187.5 / 250 / 250 / 300

Fallschirmjäger

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Subtype
Health
Regular
337.5 / 450 / 450 / 540
Veteran
375 / 500 / 500 / 600

Waffen-SS

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Subtype
Health
Regular
450 / 600 / 600 / 720
Veteran
525 / 700 / 700 / 840

Note: Brown clothed Waffen-SS are identical to the ones with black outfits.

Bonus: Hunters' targets use Fallschirmjager Veteran models and Veteran Waffen-SS health.
Special Enemies
Snipers

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Health
120 / 160 / 160 / 192

Spotters

.png]

Health
60 / 80 / 80 / 96

Flammenwerfers
*
.png]

Health
2000 / 3000 / 4000 / 5000

*Flamers have an override set for their health depending on difficulty, ignoring global difficulty health multipliers.

Officers

.png]

Health
750 / 1000 / 1000 / 1200
11 Comments
BashfulBishop 24 Nov, 2024 @ 11:54am 
Could you update it with information past update 22?:jawagrin:
It's Adam Lazlow 12 Sep, 2020 @ 6:50am 
my best friend made a guide
ill leave an award
Blamite Delight 9 Feb, 2018 @ 2:50pm 
With an officer present the enemy seems to get some sort of damage boost.
Terrador 31 Oct, 2017 @ 7:42pm 
I cannot thank you enough for this information, man, its definitely helped make some very interesting calculations into the fine details of weapon balancing and skills each class can get for their respective "main" weapon class.
Kuziz  [author] 12 Oct, 2017 @ 6:01am 
I added headshot multiplier information, hopefully it's not completely false.
shibne 10 Oct, 2017 @ 9:22am 
i can help btw
shibne 10 Oct, 2017 @ 9:22am 
you should aslo include guns and how many shots it takes to kill
MasoCheese 10 Oct, 2017 @ 8:36am 
Very nice infos! Thanks for sharing :2016villain:
sakminis 8 Oct, 2017 @ 2:53am 
gud
Kuziz  [author] 7 Oct, 2017 @ 3:32pm 
Isn't he a Special Edition exclusive?