Left 4 Dead 2

Left 4 Dead 2

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Weapon Performance Overhaul (Insane)
   
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Game Content: Weapons, Scripts
File Size
Posted
Updated
77.433 KB
20 Oct, 2017 @ 7:51am
1 Nov, 2021 @ 8:26am
28 Change Notes ( view )

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Weapon Performance Overhaul (Insane)

Description
This add-on completely changes ALL weapons in game by:
-quadrupling (4x) the damage of all weapons
-tripling (3x) the range, penetration power and number
-increasing the magazine capacity
-increasing the rate of fire by 15%

If you want this to work online, you have to create a LOCAL SERVER lobby. It WILL NOT work if you just join a random game. This also applies to my other weapon upgrades.

If you want a standard version, head over here.

Below are the changes as follows, with the numbers in brackets () denoting the old values:
[Pistol]
Damage: 144 (36)
Penetration Number: 6 (2)
Penetration Power: 120 (30)
Range: 7500 (2500)
Cycle Time: 0.1275 (0.15)
Magazine: 20 (15)

[Magnum]
Damage: 320 (80)
Penetration Number: 6 (2)
Penetration Power: 150 (50)
Range: 10500 (3500)
Cycle Time: 0.255 (0.3)
Magazine: 12 (8)

[SMG]
Damage: 80 (20)
Penetration Number: 6 (2)
Penetration Power: 90 (30)
Range: 7500 (2500)
Cycle Time: 0.053125 (0.0625)
Magazine: 60 (50)

[Silenced SMG]
Damage: 100 (25)
Penetration Number: 6 (2)
Penetration Power: 90 (30)
Range: 6600 (2200)
Cycle Time: 0.053125 (0.0625)
Magazine: 60 (50)

[MP5]
Damage: 80 (20)
Penetration Number: 6 (2)
Penetration Power: 90 (30)
Range: 7500 (2500)
Cycle Time: 0.06375 (0.075)
Magazine: 60 (50)

[Pump Shotgun]
Damage: 100 (25)
Penetration Number: 6 (2)
Penetration Power: 90 (30)
Range: 9000 (3000)
Cycle Time: 0.425 (0.5)
Magazine: 12 (8)

[Chrome Shotgun]
Damage: 124 (31)
Penetration Number: 6 (2)
Penetration Power: 90 (30)
Range: 9000 (3000)
Cycle Time: 0.425 (0.5)
Magazine: 10 (8)

[AK-47]
Damage: 232 (58)
Penetration Number: 6 (2)
Penetration Power: 150 (50)
Range: 9000 (3000)
Cycle Time: 0.1105 (0.13)
Magazine: 50 (40)

[M16]
Damage: 132 (33)
Penetration Number: 6 (2)
Penetration Power: 150 (50)
Range: 9000 (3000)
Cycle Time: 0.074375 (0.0875)
Magazine: NO CHANGE

[Combat Rifle]
Damage: 176 (44)
Penetration Number: 6 (2)
Penetration Power: 150 (50)
Range: 9000 (3000)
Cycle Time: 0.0595 (0.07)
Magazine: 75 (60)

[SG 552]
Damage: 132 (33)
Penetration Number: 6 (2)
Penetration Power: 150 (50)
Range: 9000 (3000)
Cycle Time: 0.070125 (0.0825)
Magazine: NO CHANGE

[Auto Shotgun]
Damage: 92 (23)
Penetration Number: 6 (2)
Penetration Power: 90 (30)
Range: 9000 (3000)
Cycle Time: 0.1275 (0.15)
Magazine: 12 (10)

[Combat Shotgun]
Damage: 112 (28)
Penetration Number: 6 (2)
Penetration Power: 90 (30)
Range: 9000 (3000)
Cycle Time: 0.1275 (0.15)
Magazine: 15 (10)

[Hunting Rifle]
Damage: 360 (90)
Penetration Number: 6 (2)
Penetration Power: 150 (50)
Range: 24576 (8192)
Cycle Time: 0.2125 (0.25)
Magazine: 30 (15)

[Sniper Rifle]
Damage: 360 (90)
Penetration Number: 6 (2)
Penetration Power: 150 (50)
Range: 24576 (8192)
Cycle Time: 0.2125 (0.25)
Magazine: 40 (30)

[Scout]
Damage: 360 (90)
Penetration Number: 6 (2)
Penetration Power: 150 (50)
Range: 24576 (8192)
Cycle Time: 0.765 (0.9)
Magazine: 20 (15)

[AWP]
Damage: 460 (115)
Penetration Number: 6 (2)
Penetration Power: 150 (50)
Range: 24576 (8192)
Cycle Time: 0.8925 (1.05)
Magazine: 25 (20)

[M60]
Damage: 200 (50)
Penetration Number: 6 (2)
Penetration Power: 150 (50)
Range: 9000 (3000)
Cycle Time: 0.0935 (0.11)
Magazine: 250 (150)

[Grenade Launcher]
Damage: 1600 (400)
Kill Radius: 540 (180)
Stumble Radius: 750 (250)
Cycle Time: 0.425 (0.5)
Magazine: 6 (1)
28 Comments
0N3 71M35 2 Nov, 2024 @ 10:57am 
can you add melee damage?
AxeKiller6277  [author] 3 Jan, 2024 @ 7:10am 
Hi PhantomKing124,
It seems that the add-on you specified grants unlimited reserve ammunition. It seems that both of us add-on authors are working on the same file(s). Hence, it is natural for the add-ons to conflict each other as they both contain the same modified file.
Unfortunately as there is no fix for this, you have to choose EITHER add-on. My apologies to the lack of solution.
Thank you and warm regards,
AxeKiller6277
PhantomIceKing124 2 Jan, 2024 @ 6:55pm 
Hello if i may borrow your time for only a minute lemme tell you about a personal issue i ran into.
So this mod is awesome and great and all but it does not work with the mod below:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=382505722
So please if you can please fix this issue that would be awesome ;-;
AxeKiller6277  [author] 9 Sep, 2023 @ 7:05am 
Hi MeNameDanny,
I see, thank you for the clarification, best of luck finding another add-on that you can complement with my add-on.
Thank you and warm regards,
AxeKiller6277
Danny 9 Sep, 2023 @ 3:01am 
Hi, nevermind.
A mod that has absolutely nothing to do with it breaks it for some reason.

I am trying to find a mod that works with "Mo' Zombies' and "More Infected" mods.

Cause there's alot of the fukers and always getting absolutely overrun, no chance without a weapon bump up.

Bots are dumb as a box of nails even when you mod the sht out of them.
AxeKiller6277  [author] 7 Sep, 2023 @ 9:35pm 
Hi MeNameDanny,
Please elaborate more on what you meant by “The mod does absolutely nothing?”
Have you tried basic troubleshooting?
Thank you and warm regards,
AxeKiller6277
Danny 7 Sep, 2023 @ 12:14pm 
The mod does absolutely nothing?
AxeKiller6277  [author] 9 Aug, 2022 @ 8:43am 
Hi Virkato,
Please accept my apologies for the late reply.
Yes, you will be able to see these effects in any PvE (player vs environment) mutation. Any competitive mutation will NOT have these effects for obvious reasons.
Thank you and warm regards,
AxeKiller6277
Gold Ship 4 Aug, 2022 @ 1:22pm 
Does this mod work on mutation?
AxeKiller6277  [author] 23 Jul, 2022 @ 12:54am 
Hi Kuddler,
No, there is no change in melee damage. What you see in the description is what you will see in game.
Thank you and warm regards,
AxeKiller6277