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It seems that the add-on you specified grants unlimited reserve ammunition. It seems that both of us add-on authors are working on the same file(s). Hence, it is natural for the add-ons to conflict each other as they both contain the same modified file.
Unfortunately as there is no fix for this, you have to choose EITHER add-on. My apologies to the lack of solution.
Thank you and warm regards,
AxeKiller6277
So this mod is awesome and great and all but it does not work with the mod below:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=382505722
So please if you can please fix this issue that would be awesome ;-;
I see, thank you for the clarification, best of luck finding another add-on that you can complement with my add-on.
Thank you and warm regards,
AxeKiller6277
A mod that has absolutely nothing to do with it breaks it for some reason.
I am trying to find a mod that works with "Mo' Zombies' and "More Infected" mods.
Cause there's alot of the fukers and always getting absolutely overrun, no chance without a weapon bump up.
Bots are dumb as a box of nails even when you mod the sht out of them.
Please elaborate more on what you meant by “The mod does absolutely nothing?”
Have you tried basic troubleshooting?
Thank you and warm regards,
AxeKiller6277
Please accept my apologies for the late reply.
Yes, you will be able to see these effects in any PvE (player vs environment) mutation. Any competitive mutation will NOT have these effects for obvious reasons.
Thank you and warm regards,
AxeKiller6277
No, there is no change in melee damage. What you see in the description is what you will see in game.
Thank you and warm regards,
AxeKiller6277