Opus Magnum

Opus Magnum

Not enough ratings
How to git gud in Sigmar's Garden
By Sumire
(Added quintessence)

A guide that will make you win more at games of Shanghai Solitaire Sigmar's Garden in general.
   
Award
Favorite
Favorited
Unfavorite
Rules
Well, since obviously you can't git gud at the game if you don't know how to play it.



Sigmar's Garden is a variant of Shanghai Solitaire that's played on a 6x6 hexagonal board (a total of 91 tiles).

A break down of available tiles:

  • Salt (4)
  • The four Elements (8x4)
  • Vitae/Mors (4x2)
  • Quicksilver (5)
  • The six Metals (6)
  • 2 Quintessences (If you're playing Sigmar's Garden II)

With a total of 55/57 tiles. The remaining 36/34 tiles are empty.

You can only make moves on tiles that have 3 consecutive empty spaces around them. Tiles out of bounds are treated as empty spaces. The tiles that can be matched will be highlighted:


You can match tiles according to these rules:

  • Element <---> Element (of the same kind)
  • Salt <---> Element (any kind)
  • Salt <---> Salt
  • Vitae <---> Mors
  • Quicksilver <---> Metal
  • However, the metals can only be matched in the order of their appearence in the alchemical table: Lead, Tin, Iron, Copper, Silver
    So, for example, you must match lead before you match tin, then iron, etc...
  • Gold does not need to be matched. It can be freely taken out once it's free (and silver is matched)
  • Quintessence can only be matched with 1 of each element (1 fire, 1 water, 1 air and 1 earth) simultaneously.

The board always begins with tiles with some degrees of symmetry (2-fold reflection to 6-fold rotational). Gold is always placed in the center.
Okay, let's get started
In the order of how obvious these are:

Locate all the metals first

Since you need to match the metals in order, it goes without saying that you have to plan around matching them. Therefore your first objective is almost always uncovering Lead (and Tin) first.

In the meantime, you should also look at where the quicksilvers and Vitae/Mors are. Open metals without quicksilvers to get rid of is about as dead as dead weight; meanwhile, a huge imbalance of Vitae/Mors can be really annoying and deadly.

Lone element is bad

Salt can be matched with any element, but every element can be matched with itself. So, what happens if you've used up all the salts, but you have an odd amount for some elements?

Well, you can't win anymore!

Therefore, watch out for your salt usage, you need to ensure that the number of every element is even after you've used all the Salts.

Salt can be a good thing to lose

Don't be afraid to use Salt when necessary - having lots of Salt around gives you much more choices in matching the elements, but developing attack points and getting metals/Vitae/Mors matched is even more important

Avoid straight lines and long areas

An obvious conclusion from the rules is that a straight line will have all of the tiles blocked except the two ends, because the tiles inbetween the ends only have 2 consecutive adjacent tiles. (i.e straight line rule. This is a very important rule for effective play.)

If the two ends consist of elements that are hard to find a match, e.g high metals and Vitae/Mors, it essentially means you have a whole line of elements with no easy access. This usually translates to a dead run.

Aim for breath, not depth

Similarly, long areas with no empty spaces inside are also bad; there are few places you can advance, which means it's very easy to get into a situation where no matches can be made at all.

This goes to the whole game: Assuming Gold is buried in the center (which is true in 99% of the games), you don't want to develop solely on one side of the board. Because of the straight line rule, you'll easily find late-game very limited if you do so.

And with the addition of quintessence, this is even more important - quintessence needs 4 elements together to get rid of, meaning it's almost compulsary to develop lots of open points.

Think of the flow before you act

Very often, the placement of some metals and Vitae/Mors will only allow a specific angle of attack.

Even worse, some of them might be in the same critical line, and arranged in a sinister way. For example, one end might be blocked by gold, but another end is a quicksilver, with Tin in the middle. If you don't match the quicksilver with Lead, your run's dead.

These situations happen most often with Vitae/Mors (yes, they're a big nuisance) and sometimes with metals. With some care, these death traps are mostly avoidable.
Finally...
Take your time (or rather, let it take your time)

Yes, you'll need many hours before you can get 100 wins. Probably at least the length of the main game itself.

Though, you'll get better as you play more games along. By the time you get 100 wins, you certainly won't need this guide anymore!
11 Comments
AdApt* 5 Feb, 2022 @ 6:48pm 
Nice tips. Just a couple of questions..

Is every game winnable?

Is there no game over screen?
Grinsebär 21 Jan, 2020 @ 10:02pm 
Hi thanks. Great work. Please vote my guide too: THX :orangeheart::2019love:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1788339273
b9thirty99 18 Apr, 2018 @ 2:39pm 
nice one.
PillarOfSaltShakers 4 Dec, 2017 @ 9:18am 
Thank you so much. The game didn't explain it in a way I understood, but two paragraphs into this and it clicked.
Sumire  [author] 19 Nov, 2017 @ 7:57am 
@ShirtAndTieler: I don't think it's infeasible as long as you memoize different paths you've taken and do a BFS. The board is not very big and you only have like 55 marbles to work with.
ShirtAndTieler 14 Nov, 2017 @ 9:29am 
Thanks for this guide! I'm currently working on programming a solver (just for kicks) - and while I just finished creating the structure of the logic, I've been stumped on what to do for the logic of which moves to prioritize (as brute force is totally infeasible), and this guide gave me a few good ideas I'm going to try out :)
Sumire  [author] 12 Nov, 2017 @ 4:16am 
Added quintessence.

(Sigmar's Garden II is ridiculously hard. I only managed to get 1 win after like 10 matches, despite all the previous experience.)
Jenny 5 Nov, 2017 @ 8:38pm 
Lol, when I saw the title, my mental parser said something like "git: 'gud' is not a git command. See 'git --help'."
Mazian 23 Oct, 2017 @ 9:34pm 
I should have read the rules more closely I guess- I did not realize that Salt could be matched with any element until I read this guide.
wildwinds 22 Oct, 2017 @ 1:07pm 
NIce well written guide, well done.