RimWorld

RimWorld

1,939 ratings
[KV] Path Avoid
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
253.319 KB
25 Oct, 2017 @ 1:34pm
13 Apr, 2024 @ 11:10am
32 Change Notes ( view )

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[KV] Path Avoid

Description
1.5 version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3328743204

Path Avoid allows you to "nudge" the pathfinding system for your pawns, to make them prefer and avoid different areas. Use it to make your pawns follow pathways in your base, or avoid passing through a freezer to get to the other side! Avoidance won't prevent pawns from pathing, it'll just make them take an alternate path...

Paths made with this mod only apply to colonists, (non-hostile) animals, and friendly traders/travelers/etc. Anything that wants to kill a colonist will not follow these pathing hints.

Can be added to an existing save.


Ludeon Forum Thread: https://ludeon.com/forums/index.php?topic=33027

Direct Download:
https://github.com/KiameV/rimworld-pathavoid/releases/download/1.3/PathAvoid.zip


GitHub: https://github.com/KiameV/rimworld-pathavoid


Supported Mods:
- Save Our Ship 2 - Disable SOS2's pathfinding


Thanks to everyone who's helped translate this mod!
Ɲơɴɑɱɛ - German
53N4 - Spanish
Tuvka - Russian

Performance Improvement:
mszabo-wikia



Like my mods? Consider supporting me!
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Original Author: Vendan


Supports ModSync RW
178 Comments
Alu 11 Jul @ 5:32pm 
Thats the issue of using outdated mods
Worst Player NA 11 Jul @ 5:17pm 
You can load this mod in 1.6 but you can't actually make any pathing adjustments as trying to use any of the pathing changes simply doesnt do anything :< I learned this because i needed someone to not haul something past bugs and he just refused to be smart about it lol.... rip
Tyrant 11 Jul @ 9:41am 
Hello, now that Odyssey is out, will you be updating this mod?
тетеря, блин 11 Jul @ 7:56am 
does it work with 1.6? new patch has something with the pathfindsing system, so I guess it doesn't.
crazygoose4219 11 May @ 6:36pm 
Dont see it in mod settings
crazygoose4219 11 May @ 6:36pm 
How to disable SoS pathfinding?
LZIM 2 Apr @ 7:37pm 
not getting mod errors per se but it appears that this mod, active in game and was working fine for stopping fast pawns from using furniture as jungle gyms slowing them down (even as just a placebo) no longer works at all to apply exrta cost to pathing. I put red pathing with strength 255 and pawns are totally ignoring the preferred 0 cost path in the same room to go outside through multiple doors into lava path with 255 cost (not literal laval) and even removed the door through the preferred path and they ignore it.
Angry_HoneyBadger 30 Mar @ 12:31pm 
does this only work for colonists or pets as well
Scionin 4 Mar @ 8:02pm 
I deleted this mod and it solved my many mod errors that prevented the map from loading. Just a heads up for anyone scouring the workshop for a potential fix.
Ancalagon 22 Nov, 2024 @ 5:47pm 
@KiameV Thank you for your years of support to the Rimworld community, even to the very end passing along the torch. You are a legend!