Total War: WARHAMMER II

Total War: WARHAMMER II

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The Knights of Morr
   
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Tags: mod, Units
File Size
Posted
Updated
23.945 MB
26 Oct, 2017 @ 4:29pm
27 Oct, 2017 @ 2:48am
2 Change Notes ( view )

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The Knights of Morr

Description
I made two unit's of this Order, a Halberdier unit and a sword and shield cavalry unit. Lore says they can use great weapons on horse but since Empire was lacking any proper melee cavalry I decided to give the cavalry swords and shields instead.

Some history / lore on the Knights of Morr:

Encased within black armour and deathly silent when on the battlefield, the Knights of Morr are the dark guardians of the Empire. When parents wish to get their children to sleep at night, they tell them that the Knights of Morr will come for them unless they rest. The Knights of Morr are widely feared for their devotion to the god of the dead, and dark tales abound regarding their initiation rites. Even so, their martial prowess is more than welcome to those they fight alongside, for their silent efficiency is among the best in the Empire.

Whilst the cult of Morr has few, if any, official templars, they do have the Black Guard. These universally dour and serious warriors have an even more serious responsibility: to guard both the living and the dead from the endless malice of the Undead and those who would raise them. For the most part, they are a defensive order, protecting the great temples and graveyards of the Empire and the dignitaries of the cult, only riding to war in exceptional circumstances, such as during a crusade against the Vampire Counts.

Unit Stats:

Knights of Morr cavalry

Charge Bonus : 40
Melee Attack : 40
Melee defense : 50
Bonus Hitpoints : 88
Weapon Dmg : 29
Armour Piercing dmg : 12
Unit Cap : 6
Cost : 1500
Upkeep : 475


Knights of Morr Halberdiers

Charge Bonus : 20
Melee Attack : 35
Melee defense : 50
Bonus Hitpoints : 88
Weapon Dmg : 12
Armour Piercing dmg : 35
Unit Cap : 10
Cost : 1300
Upkeep : 350
47 Comments
Ganowicz 17 Jul, 2022 @ 8:29pm 
Where do I recruit? Thanks. Might just be because I was using a seperate Mixu Wissenland faction.
nextjohns 10 Sep, 2021 @ 7:51am 
Hey I'd really love to incorporate your moor knights cav into my reskin mod? Let me know. :)
zerg93 3 Apr, 2021 @ 12:10pm 
@Zaskar70 Thanks! I shall treasure them!
Zaskar70  [author] 3 Apr, 2021 @ 11:26am 
@zerg93 Have fun with them, Sadly I no longer have the free time to make any significant changes. I am mainly a texture/model guy and that always takes a lot of time to do properly.
zerg93 2 Apr, 2021 @ 4:14am 
Welp, It was still worth a shot, I guess.
Updated version Is out guys!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2443602517
I still did credit you for all of your work Zaskar so...if you ever manage to return on this page: please don't get mad at me!
zerg93 1 Apr, 2021 @ 7:52am 
@Zaskar70 Hi there!
I don't know If you are going to read this or reply at all since your last activity on this workshop dates back to 2017, but I would like to hear back from you still.
If you are not interested in modding Warhammer 2 anymore (which seems the case) I would like to take over and update this mod, with proper credits and IF you are okay with It, of course.
Like I mentioned above, I don't have any idea if you are going to reply or not though.
That said: if I'm not going to get any reply, I will proceed anyway following the rule of "who is silent agrees".
I still hope that you are going to reply though, because I don't feel really comfortable without an official permission.

graetor 14 Mar, 2021 @ 3:27am 
hello, any way i can contact you?
Malata Societa' Official 9 Aug, 2020 @ 7:04pm 
UPDATEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?????????????????????????????????????????????????????????????????????????????????????
Tingu 18 Oct, 2019 @ 5:01am 
update pleaseQAQ
XIX Victorious Aut Mortis 29 Aug, 2019 @ 5:38am 
Update please