Affliction

Affliction

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Affliction Equipment Guide
By Cryptic
This guide will discuss weapons, equipment, and gear in Affliction.
   
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Weapons
AK47 Assault Rifle - The AK47 is a Soviet made assault rifle featuring a 30 round magazine
and a decent rate of fire. It is easy to maintain and they are cheap enough so nearly anyone
can acquire one. The military of Ghulovka adopted the AK47 as their standard infantry
weapon after being given countless of them from old military surplus from Russia.

AK47 Assault Rifle Statistics - 30+1 capacity, 40 damage, 16 melee damage, 7.62x39mm
ammunition
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Makarov PM Handgun - The Makarov PM is a Soviet made semi automatic handgun that
features an 8 round magazine. Typically used by police officers and spetsnaz operators,
Ghulovka obtained hundreds of them from Russia as they progressed to better, more modern
sidearms. Ghulovka has since developed their own model and continues to supply their
military and police with them.

Makarov PM Handgun Statistics - 8+1 capacity, 21 damage, 16 melee damage, 9x18mm
ammunition
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Baikal MP 153 Shotgun - The Baikal MP 153 is a Russian made semi automatic shotgun
designed around the fall of the Soviet Union that can hold 5 shells and packs a mean punch.
Ghulovka found that the shotgun was very useful for breaching, riot control, and combat
situations so they purchased them in bulk to outfit both their military and police officers with
in case of problems that simple pistols couldn't take care of.

Baikal MP 153 Shotgun Statistics - 5+1 capacity, 15x8 damage, 16 melee damage, 12 gauge
ammunition
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Mossberg 590 Shotgun - The Mossberg 590 is an American crafted pump action shotgun. It's tube can hold 5 shells and is great for close quarter combat. Ghulovkan authorities outlawed certain variations of this shotgun due to easy concealment and heavy firepower as it was used heavily by the criminal underworld.

Mossberg 590 Shotgun Statistics - 5+1 capacity, 17x8 damage, 16 melee damage, 12 gauge
ammunition
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Agram 2000 Submachine Gun - The Agram 2000 is a Croatian made submachine gun that
boasts a 32 round magazine and an extremely high rate of fire. Given their easy accessibility
and relatively low reproduction cost, Ghulovka chose the Agram 2000 as their primary
weapon for their small arms teams in the military and even outfitted some police with them
as well.

Agram 2000 Submachine Gun Statistics - 32+1 capacity, 23 damage, 16 melee damage,
9x19mm ammunition
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SVD Dragunov Sniper Rifle - The SVD Dragunov was originally designed in Russia as a
squad support weapon for use when submachine guns and assault rifles couldn't reach out far
enough to hit their targets. It had since become one of the most popular weapons of sniper
teams across Eastern Europe. Like the others, Ghulovka has chosen the semi automatic SVD
Dragunov as their sniper rifle of choice.

SVD Dragunov Sniper Rifle Statistics - 10+1 capacity, 70 damage, 16 melee damage,
7.62x54mm ammunition
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Combat Knife - The combat knife is used all throughout the world and can be obtained nearly
anywhere.

Combat Knife Statistics - 24 melee damage, 10% further melee range
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Metal Pipe - The metal pipe is a makeshift weapon that can be found nearly anywhere.

Metal Pipe Statistics - 28 melee damage, 20% further melee range
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Sledge Hammer - The sledge hammer is a powerful tool for distributing force or pain evenly across a wide surface area.

Sledge Hammer Statistics - 36 melee damage, 40% further melee range
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Gear
Bandage - A common bandage or rag used to cover and clot wounds.

Bandage Statistics - heal 5 health
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Pain Pills - Pills designed to numb pain and allow the user to focus.

Pain Pills Statistics - heal 10 health
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Syringe - A syringe filled with chemicals that numb and block out pain.

Syringe Statistics - heal 20 health
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First Aid Kit - A kit filled with different ointments, drugs, and other supplies to take care of
low to mid range wounds or injuries.

First Aid Kit Statistics - heal 40 health
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Trauma Kit - A kit created for use in highly hazardous areas or extreme conditions. It contains
numerous creams, ointments, tools, and other supplies to treat some of the most serious
wounds.

Trauma Kit Statistics - heal 60 health
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Flashlight - A personal wind up flashlight to illuminate dark areas.

Flashlight Statistics - illuminates darkness up to approximately 50 feet without ever needing
batteries
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Keys - Keys to unlock doors, chests, lockers, and more.

Keys Statistics - usually opens 1 lock, could allow entry to more
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Documents - Documents can be personal diaries, journals, notes, or even official paperwork.

Documents Statistics - furthers the story and can even give valuable hints that can turn out to
have rewards or even consequences
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