PULSAR: Lost Colony

PULSAR: Lost Colony

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Fluffy Biscuit Co. [Un]Official Biscuit Guide
By DiostraMech
Welcome to the Fluffy Biscuit Co. crew! This guide will explain to you the intricacies of making and selling biscuits and the different effects various recipies will have.
   
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The Biscuits
Recipe
Effect
Sell Price*
Supply Cost
Cook Time
Carrot Cake
Increases pistol accuracy for 2 minutes
88 CR
10
1.0 sec
Classic
Fills you with a fluffy feeling when eaten
70 CR
10
1.3 sec
Emergency
Increases fire resistance and decreases damage in no oxygen environments for 2 minutes
88 CR
10
1.3 sec
Frozen
Your guns will cool down faster for 2 minutes
88 CR
15
1.0 sec
Funky
Random effect
105 CR
10
1.4 sec
Garlic
Damage dealt to enemies will slightly heal you for 2 minutes
88 CR
15
3.0 sec
Grenade Damage
Increased grenade damage for 2 minutes
88 CR
20
0.8 sec
Healberry Crumble
Heals nearby crewmates over time for 5 minutes
88 CR
20
2.4 sec
Healthy
Increases max health and adds a small amount of health regen for 2 minutes
88 CR
15
2.4 sec
Hearty
Increases armor for 2 minutes
88 CR
20
1.6 sec
Jumbo
Lucky
Increased chance of selling biscuits to in-person customers
88 CR
20
1.1 sec
Perfect
Does absolutely nothing of significance, but tastes delicious!
Revive (Long Life)
Will prevent lethal damage once in the next 5 minutes
88 CR
10
2.1 sec
Spicy Crumble
Increased weapon damage for nearby crewmates for 5 minutes
88 CR
20
0.8 sec
Sugar
*Sell price is for overcooked biscuits only (They sell for the most)
How to Make Them


The art of biscuit cooking is done here in this machine. The biscuits that are available for you to cook are displayed on the left. Every biscuit has a supply cost that you can see by the number under the biscuit. The white bar above the machine indicates how many supplies you have left and how much you will use to cook the biscuit you are looking at. Supplies can only be refilled by jumping to a new system. New biscuit recipes can be acquired at Fluffy Biscuit factories around the galaxy.

To begin cooking, simply click on the desired biscuit and a 3 second countdown will begin on the right. Just above the countdown you will be able to see the status of the biscuit and the time required to perfectly cook the biscuit. Once the countdown ends, cooking begins. Try your best to estimate the amount of time the biscuit has been cooking for and press 'R' when you are ready to remove the biscuit.

Depending on how long the biscuit cooked relative to the stated tme, your biscuit will either be undercooked, cooked, perfectly cooked, or overcooked. Undercooking or overcooking a biscuit will result in the biscuit giving its bonus for a shorter duration while perfectly cooking it will increase the duration. Undercooking a biscuit will also reduce the sell value of the biscuit while perfectly cooking it will increase the value. Strangely enough, overcooking a biscuit increases the sell value even beyond that of a perfectly cooked biscuit.
How to Sell Them
Making overcooked biscuits can be a steady income of credits for a Fluffy Biscuit crew. Each jump the biscuit maker can be used to cook as many biscuits as possible and then refilled simply by jumping to a new system. Since the profits from selling individual biscuits in this manner easily covers the cost of fuel capsuels a crew could make biscuits to sell indefinitely to raise money for various ship upgrades. Selling biscuits in this manner does not, however, count towards each crew's sales ranking.

Be a Good Biscuit today!


5 Comments
The Biscuit Baron 21 Apr, 2018 @ 7:19am 
im a good bicuit
Orgashi 20 Apr, 2018 @ 7:39pm 
Ok i get it now.
DiostraMech  [author] 20 Apr, 2018 @ 4:16pm 
This guide is for making credits from selling the cookable biscuits. Pyro's megaguide has more info on the biscuit race.
Orgashi 20 Apr, 2018 @ 4:00pm 
This is not how you increase your selling to get to the 5000 buiscuits.
Hotel? Trivago 3 Mar, 2018 @ 8:50am 
im a good biscuit