Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Best Roman Formations - DEI version
   
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Tags: mod, Battle
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609.270 KB
29 Oct, 2017 @ 2:44pm
11 Aug, 2018 @ 2:11am
15 Change Notes ( view )

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Best Roman Formations - DEI version

In 2 collections by [*VGS*] Italian Player -NIS-
Pack of Best Mods for ROME II (ex-work simultaneously)
316 items
VARIOUS Mods - the best improvements for ROME II
727 items
Description
Works with the latest current version of DeI and the last Patch.

This mod is the DEI version of my previous Best Roman Formations for vanilla (now also updated with the addition of cavalry formations; I recommend use if you play vanilla).

In addition to formations, in this mod, unlike the DEI base, the “Pilum Effect”, as well as the “Javelin Effect”, were actually activated.

These formations can be used by all the major Roman infantry units (including the four factions of Antonius, Lepidus, Octavius and Pompeius) and work both in the campaign and in custom battles.

They provide in-game description (you can see in screens).

The formations present in the mod are these:
-Wedge: formation heavily offensive, in which I greatly increased the parameters concerning the melee attack, the weapon damage and attack bonus, and I declined the defense melee and the armour (also for cavalry);
- Diamond: formation in which the unit has a disposition a diamond to penetrate into enemy ranks (little less of the wedge) and to increase the thrust of melee attack (little less of the flying wedge) (only for cavalry);
- Flying Wedge: formation also it offensive, but less "extreme", in which I attenuated both the "benefits" that the "disadvantages" compared to the classic wedge (also for cavalry);
- Hollow square: static defensive formation with a slight decrease in the attack and a slight increase in defense and moral; useful to protect inside the troops lighter or more important (specially artillery);
- Square: static defensive formation penalized in attack but with considerable bonus in defense and moral; useful to resist attacks coming from multiple directions;
- Attacking Testudo: defensive formation that can move (slow) slightly penalized in attack but with bonus in defense and moral; strong protection against bullets;
- Defensive Testudo: classical defensive static formation building penalized in attack but greatly advantaged in defense and moral; strong protection against bullets;
- Cavalry Testudo: defensive static formation advantaged in defense and protection against missiles but penalized in attack (only for cavalry);
- Shield Wall: static defensive formation slightly penalized in attack but with good defense bonus and morale; useful to withstand a charging enemy front;
- Shield Screen: defensive formation that can move (slow) with a slight bonus in attack and a slight penalty in defense;
- Pike Wall: defensive formation that can move (slow) with aspects of attack and defense that mediate between the two formations earlier.

This work is save compatible and it should work without problems with any other DEI mod of the workshop.

Other my mods in the workshop:
- Heavy Roman Navy & expansion with new formations
- Heavy Greek Navy
- Heavy Southern & Eastern Navy
- Heavy Roman Navy & expansion without formations
- Heavy Roman Navy with new formations - for DeI
- Heavy Greek Navy - for DeI
- Heavy Southern & Eastern Navy - for DeI
- Heavy Roman Navy without formations - for DeI
- Heavy Roman Navy - OLD VERSION
- New lighting and environments mod from "Aztec's Environments and Lightings" (all credits to Aztec)

- Best Roman Formations

- New Culture Styles User Interface


If you like my mods, I suggest you follow me not to miss the exit in my workshop of the next work.
Popular Discussions View All (1)
0
6 Jan, 2018 @ 1:40pm
Notes for use
[*VGS*] Italian Player -NIS-
227 Comments
manitaraki 5 May @ 11:46pm 
Please update, just opened the game and it does not work it only makes the game crash.
matt_edinburgh 28 Mar @ 11:13am 
Het mate, the mod is mindblowing. Please update
IV REGT OF FOOT 22 Oct, 2024 @ 9:15am 
update mate
Evan 27 Aug, 2024 @ 9:58pm 
update?
xRevolution91 11 Aug, 2024 @ 2:32pm 
update?
x
bropossible 24 Jul, 2023 @ 3:50pm 
How the hell does something like this cause such extreme lag
Napoleon_TheGreat 9 Jun, 2023 @ 6:57am 
WORKED. If you know a little bit about modding and tools, then follow the instructions below
There is a data table in the mod that needs to be deleted, the projectiles table is conflicting with the mod.

1. Go to the Rome 2 game data folder, and open the mod '@heavy_formation_dei
2. Once you open the file with pack file manage, delete the "projectiles_tables"
3. Save the mod, and you're good to go.
Ricthum 8 Mar, 2023 @ 8:45am 
does not crash when you load the mod after the dei parts
War&History 3 Mar, 2023 @ 10:34pm 
slows down the game
Gladiator 26 Feb, 2023 @ 12:56pm 
Somehow it doesn't crash when you put this mod after the DEI parts. Still works.