Left 4 Dead 2

Left 4 Dead 2

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Caption
"The dream is alive, boys!
Huge, HUGE thanks to Tiny King Trashmouth in the Dead 4 Mods discord, and Splinks for directing me there."
13 Comments
Tails the Fox 29 Oct, 2017 @ 7:45pm 
It's actually very identical to the HUD when you enter Hypermode in Metroid Prime 3.
https://i0.wp.com/www.mobygames.com/images/shots/l/261237-metroid-prime-3-corruption-wii-screenshot-phazon-can-help.png
ChaoSquid (quickliem böi)  [author] 29 Oct, 2017 @ 7:32pm 
The Delux Halo Hud is pretty damn close. It even has the healthbar in the right spot.
Tails the Fox 29 Oct, 2017 @ 7:31pm 
Well, of course! Seeing something as awesome as this calls for it! Also, now that I think about it... no one has made a Metroid Prime HUD yet. Well, at the very least, I haven't seen one* on the workshop.
ChaoSquid (quickliem böi)  [author] 29 Oct, 2017 @ 7:26pm 
Yeah, I gotta agree with you on the armcannon thing. This is something I've wanted for years, so it's nice to finally have it; and make it myself, no less!
Again, it's kinda hard to explain, but I think it's built the same as the level geometry, except there's some scripted rotating and stuff. In the boss of the first one, you have to shoot him in the head, and then the custom enemy in the first one (and maybe the only one, i haven't gotten too far in the second one), you have to shove a bunch. Like, everyone has to shove the enemy. I actually have to get the bots next to the enemy, and they automatically shove him; it probably takes like, 15 or so shoves, but I might be wrong.
If you ever play the map, make sure you have admin system on; the bots will sometimes not take stuff, or even just get stuck.
Also, I see that you've favourited this screenshot ;)
Tails the Fox 29 Oct, 2017 @ 7:26pm 
Oh, it's one* of those "bosses" eh? Got ya.. I think?

I wasn't paying much attention to the map, the Arm Canon took all of my focus.. it's just something seeing Samus's Arm Cannon replace a weapon. xD
ChaoSquid (quickliem böi)  [author] 29 Oct, 2017 @ 7:20pm 
I might shift my focus more towards mapping; I've been playing a port of a Zelda 1 based map (which is actually where this screenshot was took!), and, as frustrating as it is with bots, and even with how much damn health the first boss has, it's pretty fun. I might try to make a Metroid map, even with custom "bosses" like the guy who made the Zelda map did. Maybe even some custom "enemies", also like how the Zelda map did. The reason I say it in quotations is because it's more of a built thing, I guess. You'd have to play the map yourself to really figure out what I mean.
Tails the Fox 29 Oct, 2017 @ 7:11pm 
ah, got it.
ChaoSquid (quickliem böi)  [author] 29 Oct, 2017 @ 7:08pm 
Splinks directed me to the discord. Also, I realzied I put server instead of discord, so I've fixed that.