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Scribe's Champion Achievement Made Easy
By Ёбаныи в рот!
A few pointers for those attempting to do the 12 Titan Stars challenge.
   
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Forewords
All of the Titan Stars...sheer madness. - The Voice, presiding your rite.

Welcome, fellow completionist, who live for the satisfaction of completing every single achivement in their library. This achievement is arguably one of the hardest to get, and if you've been invoking the Titan Stars during the past rites you'll get a rough idea what kind of masochistic business you're going to get yourself into. Fear not, however, because there are several ways to - at the very least - make this achievement easier to complete.

Assembling the Team
While every player may have different playstyles and favorite characters, some may provide you invaluable advantage in attempting the challenge, given the right talisman and masteries.

Note that the earliest you can attempt this is after the fourth liberation rite, which means depending on the outcomes of those rites and the exiles you've freed, you may have to make do with whoever is left on your team.

I hereby present, The A-Team:

  • Big Bertrude


    Talisman: Milthe's Tail

    Masteries:
    Hex of Defeat
    Sudden Blast
    Stubborn Flame

    Justification : Bertrude will be your main banisher while at the same time her Stubborn Flame mastery will lessen the damage to your pyre should your opponents manage to get past. Sudden Blast will allow her to release her aura in almost a rapid-fire manner, and Milthe's tail will make sure your opponent cannot use the environment to block the attack.

  • Pamitha


    Talisman: Triesta's Plume

    Masteries:
    Swift Flight
    Shrike Dash

    Justification : Pamitha will be your goal scorer. Swift Flight and Shrike Dash provides greater mobility throughout the field, and her legendary talisman lets her to return immediately after dousing the opponent's pyre, allowing you to keep up the offense with three members.

  • Hedwyn


    Talisman: Ashen Coal, Webbed Lanthorn, or Typhoon Bottle

    Masteries:
    Shared Tenacity
    Sacred Bond
    Divine Retribution

    Justification : Hedwyn's masteries will provide your team with various boon, and Divine Retribution will allow you to banish your adversaries for a longer time. Any talisman can work with Hedwyn; Ashen Coal provides extra chances should you messed up, Webbed Lanthorn and Typhoon Bottle are nice but cost a large sum of Sol in the Slugmarket.

Honorable Mentions
  • The Moon-touched girl, with her Dark Vigor can be an excellent scorer. If you're comfortable with flinging the orb, Quick Fling may help you to cast the orb from a safe distance.

  • If you can upgrade Ti'zo's legendary amulet to level 20, he can now jump and flutter without using any stamina. Excellent for outmaneuvering your adversaries.

  • Rukey have two masteries, one in each mastery tree that made him worth a consideration as a goal-scorer. Lucky Break allows him to return immediately after being banished. Combined with Cloud Jump and Moon Sault on top of his matchless speed he can outrun and outmaneuver any adversary with ease. On the other side, Guiding Light provides the same effect with Tamitha's legendary talisman, allowing him to return immediately after plunging into the pyre.
Choosing Your Adversary
The idea of choosing your adversary is avoiding those with mobility and speed greater than yours, or those with special perks that would render your strategy useless.

  • Pyrehearts is the easiest adversary to get this achievement; due to their aura size and unconventional slash mechanism you can easily lock them out from the orb just by putting your character's aura exactly at the tip. They are quick, but are relatively weak and can be easily dispatched.

  • Accusers may spawn with two demons alongside Lendel, and thus is one of the easier adversary due to their clunky and slow movement. Banish the two demons and left Lendel to defend alone.

  • Tempers will spawn with one guaranteed demons, and is preferable with the same reason as the Accusers.

  • Dissidents is a terrilble choice; with three curs and perfect AI micromanagement they will almost likely to outmaneuver you at every turn. Avoid choosing Fate and The Essence for the very same reason.

  • The leaders of The Withdrawn and Chastity posseses special traits that are suitable for defense (Bog Crone's aura blast and long-ranged leap, Sap's bloom and detonate) and although still feasible may present you with unwanted extra challenge to break through their defense.
On to The Rites
Now that you've assembled your team and done invoking the Titan Stars, these are a few to note during your attempt:

  • You're playing mainly on defense. Do not rush headlong into the orb; at the start of every round take your banisher and start thwarting any adversary that came close to the orb. Always wait until at least two of them are dead before passing the orb to your goal scorer.

  • If possible, banish only two adversary with the longest respawn timer. This is because the Titan Star may bring ALL of your adversaries back from banishment should you banish all three. During the heat of the rite this may not always possible, but is worth the consideration on who to target with your banisher.

  • Spread out your exiles to draw enemies to one side. A good strategy is to take the orb yourself, toss it to the ground on one side to regain your aura and draw out your enemy. Move your goal scorer to the other side of the map and banish your adversaries before passing the orb to your scorer.

  • Make good use of covers. Everytime you move out an exile always make sure he/she's not left in the open. If you followed my advice and put Bertrude on banisher duty with her unique talisman, you can keep firing your aura with impunity.

  • There is no shame in restarting rites.
Final Thoughts
And that was it. I hope this guide provided the help you seek to unlock this achievement. If you have any tips that I missed feel free to leave it in the comments, I'd be more than happy to put in in the guide.

May the Scribes show you mercy, for your adversaries won't.
5 Comments
Ёбаныи в рот!  [author] 19 Aug, 2021 @ 8:50am 
You're very much welcome Chester - It's been a while since I last played this game but I'm glad you found this guide helpful.
Chester 19 Aug, 2021 @ 4:55am 
Posting this off the high i have from getting this achievement. Used the Coal on Hedwyn. I used Winged Fury, Fell Swoop and Swift Flight on Pamitha as Pamitha would often get a banish and then an opening would allow me to get in with her. Other than that no other deviations from this guide. I got this vs the Chasity on the Isle of Khymer. Manley had a Wyrm and a Harp with him. Manley and Wyrms are not that bad with the Astral Born star on. Achieved on Heightened difficulty (the one above normal). Only complaint is that flying would often run out JUST as Pamitha scored so i would be down 1 so maybe use fully upgraded Prayer beads (which can be foraged from Murr Pass) if you want to garentee you dont fight 2v3
Thank you oh Scribe Secret Agent Axolotal
Troublesumm 12 Jul, 2019 @ 2:57pm 
I was able to get this one on the very first match of the True Nightwing mode. You're up against three basic Nomads with no Masteries or Talismans, so there's actually not a lot of opportunity for AI cheese. On the one hand, it only took me 5-10 tries and I don't even consider myself a particularly good player. On the other hand, you have to completely restart the campaign if you lose (because TN), which means you have to wait 6-7 minutes before you can get back to make another attempt.

The real key is to get Rukey behind the AIs and throw the Orb in; he has a surprisingly quick charge time for his throws. Never plunge, of course, because scoring when you're shorthanded is nearly impossible. Both Jodi and Hedwyn are perfectly good enough as keepers to protect your Pyre, but don't even bother trying to score with them because they are WAY too slow -- except for the one time when you can get a free 30 points with Jodi when the Accusers stand in place around their Pyre.
江宁砍王 31 Dec, 2017 @ 8:58pm 
2333
GREY 27 Dec, 2017 @ 7:55pm 
There's certain point of the story, right before the last rite, when no one shows up to fight against you.You can get achievements for prevailing with 12 stars and less than 3 dousing literally by doing absolutely nothing. . You can also get it on 2nd playthrough, since you need achievement for completing True Nightwing mode
p.s. I tried it "legit" and it's actually very hard, I must admit