Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Beginners guides: Production, culture and science
By Casper
The third guide in my serie of guides. Telling the basics of culture, production and science. No deity beating tips but still telling usefull game-basics
   
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Introduction
The third guides in de serie of guides i here, this guide is again made for just begginners and it won`t contain deity beating tips :P. After that there might be some great tips in here for anyone. Please mention any grammatical faults. I did add screenshots now but i might want to reconsider some text so another update is yet to come.
The basics
Here i will explain the main basic of the subject.

Production:
Production is diffirent in every city, and you should make sure it`s high in every city. The production defines the speed building or troops will be made.

Culture:
Culture is important for the culture victory and it also difines the speed new cards for civics and goverments will be researched. The culture will result in a total number but it does infleunce single cities. The more culture per city the higher the border expension rate.

Science:
Science is important for the science victory and is important for your progress through time. You can`t win without enough science. Certain difficulties require certain numbers of science per turn at certain turns. Just as culture science won`t influence single cities.

This is the cold basic of every part of this guide. Everyone should know this. Later in the guide every subject will be explained with more details
Production
Next to culture and science this might be the least important part, though it has a crucial role in winning a game. Production defines the speed with which cities will produce troops or buildings. The amount of production is defined and influenced by the terrain. Cetain tiles give certain amount`s of production. You can see the amount production by enabling see terrain yields at map options



You can also influence a cities production by building certain buildings. And some specific building will have bonus production speed with certain recources.



This was all there`s to explain about production for beginners. There a lot more to find out about what certain wonder will do to your production and what the effect is of chopping down trees. But if you want to know that i advise you to find out yourself. That way you will create your own tactics.
Culture
Culture is REALLY important even though it`s not so much of a special thing in my games. It might seems the culture isn`t important if you don`t want a culture victory. But it acctually defines the way your domination or science victory will go. Culture leads to envoys. Evoys are used to influence city state and to eventually get bonuses. If you get a new goverment (unlocked at a certain culture invention) you will get bonus envoys, and of course new spaces for policies* (which are also unlocked at every culture invention).








This features unlocked by cultural inventions can give you bonusses, and help you develop your whole own strategie.

So culture is one of the most important things of the game. Above here are explained the basics about this subject. There a lot more to know. Probably more than i know. But i advise to experience and learn that for yourself.

(* I might have used cvics instead of policies sometimes, please mention that in reactions)
Science
Science might be the most important part of the game. Science in used to develop new technologies which are needed for every victory in the game. It also impossible to not earn more science over time. But it is possible to earn more.

Science is the most important but also the most basic part. There not much to explain. And i acctually think i explained the basic well. The rest are discovered really fast by yourself. I advise to try and get a science victory on warlord if you just got the game, that will give you much experience.
How to earn science, culture and production
Now you know what the subject are and what they`re for you just need to know how to earn it. this last part will explain you how.

Production**

1. Place your city on a favorable location (enable map options> show tile yield> than got near tiles with much production)
2. Build the industrial zone ditrict (unlocked somewhere in industrial era)*
3. Look for civics to increase production
$. Buy the troops you want to produce
5. Look for Beliefs with bonus production (at the founding of a religion or with apostle)


Again the yield icon screenshot

Culture**

1. Build the culture related districts*
2. Try to earn more culture with envoys
3. Look for civics to increase you culture output
4. Use archeologists to get artifacts (atomic and information era)

Science**

1. Build the campus district*
2. Try to earn a great scientist
3. Look for science related civics
4. Look for beliefs for bonus science (at the founding of a religion or with apostle)



*You can always build the extra building for the district
** There are more ways to earn more Science culture and production, this are the ways i mostly use.

The one last thing...
Why is hojo tokimune on the banner?
Because his ability will make sure you can make certain districts in half the time
Zigzagel writes guide about leader with indepth info, every leader has a abilty and he described them all so you might want to check that too.
Last word
Check my other guides to if you need more basic civ 6 information. This guide isn`t finished yet, but i don`t have got the time to take the screenschot yet. So i hope you learned something from this guide. Like if you liked. Bye, i think so...
8 Comments
Casper  [author] 19 Nov, 2017 @ 1:10am 
I think the guide is done, the next guide in the series will appear soon
Casper  [author] 12 Nov, 2017 @ 4:18am 
I`m a little ill so i will reconsider the text later.
Casper  [author] 9 Nov, 2017 @ 9:43am 
Oh yes, that went wrong after update 6-11-2017. Ill update at the same time as the screenshots being added, that will be in somewhere this weekend
GameGirrl 9 Nov, 2017 @ 3:49am 
Considering the change you made to the Culture text, you might want to update the following sentence (in the Science paragraph a bit further) too:
"Just as culture science won`t influence single cities."
That had me confused a bit at first :steamhappy:
Casper  [author] 6 Nov, 2017 @ 9:24am 
Small update 6-11-2017
Casper  [author] 6 Nov, 2017 @ 4:10am 
Oh yes, Thank you for mentioning, i will edit ASAP
Sulmog 6 Nov, 2017 @ 2:10am 
Doesn't culture actually influence single cities though, by increasing border expansion rate?
universecreep 5 Nov, 2017 @ 11:41pm 
thank you.