Sid Meier's Civilization VI

Sid Meier's Civilization VI

131 ratings
Enhanced Unique Improvements
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
23.711 KB
5 Nov, 2017 @ 12:32pm
4 Dec, 2017 @ 6:53pm
5 Change Notes ( view )

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Enhanced Unique Improvements

Description
NOTE: This mod is the updated version of the old Enhanced Unique Improvements. Due to limitations with the mod tools, I can no longer update that mod (it is too old). Please unsubscribe from that one and subscribe to this one instead.

Alcazar
Add +0.5 housing, increase to +3 culture, double tourism when Flight is researched (like other cultural improvements). Cannot build next to one another.

Chateau
Add +0.5 housing, remove river requirement, and increase gold to +2 if next to luxury. +2 food with Scientific Theory.

Colossal Heads
Add flat +1 culture. Cannot build next to one another.

Great Wall
Add 0.25 housing. Can build outside your territory and on forest, marsh, and floodplains.

Kurgan (Tumulus)
Name change to Tumulus. Increase gold yield to +2. Add +1 culture from Natural History and double tourism when Flight is researched (like other cultural improvements). Can no longer build two next to one another.

Mission
Add +0.5 housing and +2 gold with Colonialism. Cannot build next to one another.

Monastery
Yield improved to +3 faith. Add 0.5 housing. Cannot build next to one another.

Sphinx
Add +1 production if built on desert. Adjacent tiles yield +1 gold. Cannot build next to one another.

Stepwell
Add base +1 faith. Cannot build next to one another.

Ziggurat
Add +0.5 housing, +1 gold. +1 faith on desert . Remove river adjacency in favor of a flat +1 culture to free up river tiles for better uses. Cannot build next to one another.

Outback Station
Add +1 gold, and +1 gold for adjacent plantations.

Pairidaeza
Add +1 gold for adjacent world wonders and +1 faith for adjacent natural wonders.

Nubian Pyramid
Can now be built on grass, grass hills, plains, and plains hills terrain as well. Base yield is now +2 faith.

Kampung
Add +1 gold for adjacent fishing boats.

59 Comments
Bluesky95 3 Nov, 2024 @ 11:03am 
need more improvemt, maybe amenities from them?
NanoGalactic 6 Aug, 2024 @ 9:21am 
Hey! Just wondering if this will ever be updated? I find a lot of unique improvements lackluster (especially the CS ones) and would love a mod like this. Sadly there's none that I can find
恶臭の膝盖骨 6 Jun, 2023 @ 3:16pm 
Not working, seems not GS compatible
-=Maure=- 22 Jan, 2021 @ 4:30pm 
Could you make the Nubian Pyramids get food from the green districts maybe?
p0kiehl  [author] 17 Mar, 2020 @ 6:58am 
The comprehensive mod is 95% done. I'll be releasing soon! It will be called "Improved Civilizations"
Nizou 17 Mar, 2020 @ 5:15am 
Any news for the update of this mod ? I miss it from the beginning of civ6 period
Venusaisha 17 Jan, 2020 @ 6:22pm 
It not GS compatible as far as i read , tho nice anyway.
Nizou 1 Dec, 2019 @ 10:45am 
Any news for this mod ?
Malhaloth 19 Jul, 2019 @ 10:43pm 
will this be brought to GS? your rework mods are extremely useful for my friends and i
p0kiehl  [author] 8 Mar, 2019 @ 7:39am 
I'm working on the comprehensive mod still. Thanks for your patience!