XCOM 2
143 ratings
[WOTC] Avatar Project Reworked
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
311.977 KB
8 Nov, 2017 @ 4:56pm
9 Nov, 2017 @ 12:17pm
2 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
[WOTC] Avatar Project Reworked

Description
An update to Avatar Project Reworked by AnonymousCheese to make it compatible with War of the Chosen. Updated with permission.

Makes Advent build facilities more frequently. These facilities also generate more progress towards the Avatar project. The Advent fortress (the one in the ocean) no longer generates points towards the project meaning with managment the player can destroy facilities and play indefinitely.

I am no longer really working on this mod and I can't guarantee I'll answer any questions about it since I've forgotten most of what I did when working on it. It should remain functional for the foreseeable future unless Firaxis suddenly decides to release more DLC or a huge patch.
Popular Discussions View All (1)
0
9 Nov, 2017 @ 12:35pm
Balancing Issues
JU12000
50 Comments
Dragon32 18 Jun @ 2:04am 
@Mr Gold
The actual game's not changed since October 2018 with Tactical Legacy Pack release. If it worked last November it'll work now.
Mr Gold 18 Jun @ 1:34am 
anyone know if this mod still works?
JU12000  [author] 19 Nov, 2024 @ 5:34pm 
It should, it's only a configuration file change as far as I remember.
NvMe 令 19 Nov, 2024 @ 1:43pm 
Update: the mod seems to be working just as the description intended!

I’m wondering, if I turn off this mod in my current save that has it on will it revert back to usual?
NvMe 令 17 Nov, 2024 @ 12:54am 
cool!, i personally havent seen any more facilities show up in my current game mid save. Thanks for taking the time to comment :lunar2019piginablanket:
JU12000  [author] 16 Nov, 2024 @ 4:01pm 
It was still working when I last played earlier this year. There have been no updates since then so I believe it should be working. Feel free to let me know if it's not.
NvMe 令 16 Nov, 2024 @ 2:05am 
anyone know this still works as of november 2024?
JU12000  [author] 4 Jan, 2024 @ 4:14pm 
Correct, the intervals are all in map hours.
Dragon32 4 Jan, 2024 @ 3:38am 
@huntersorce20
Not sure but I assume that's in hours.
huntersorce20 3 Jan, 2024 @ 6:00pm 
I'm having trouble understanding some of the items in the configs. like FacilityDoomGen i think is when existing avatar facilities generate more progress dots, but it says things like MinInterval=200, MaxInterval=300, and idk how to translate the 200/300 into game time. or FacilityDestructionDoomDelay= 450, what does that mean, and how do i translate 450 into game time?