Total War: WARHAMMER II

Total War: WARHAMMER II

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SFO: Grimhammer II: More Armies SUBMOD
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Tags: mod, Overhaul
File Size
Posted
Updated
218.642 KB
12 Nov, 2017 @ 7:14am
28 Aug, 2021 @ 12:24pm
25 Change Notes ( view )

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SFO: Grimhammer II: More Armies SUBMOD

In 1 collection by Venris
SFO: GRIMHAMMER II OFFICIAL COLLECTION
26 items
Description
This is submod for SFO: Grimhammer II. It makes that Player and AI can make much more armies thanks to lowered upkeep.





Notice: DO NOT REPORT BUG OR BALANCE ISSUES, UNLESS YOU HAVE TESTED SFO WITH NO OTHER MODS ENABLED!

SUBMOD REQUIRE MAIN MOD TO WORK PROPERLY

100% SAVE COMPATIBLE

CAN BE USED WITH EASY MODE SUBMOD OR HARD MODE SUBMOD



Changes:

Changes for Player:

- Upkeep cost decreased by -15%.
- Recruitment cost decreased by -15%.
- Tomb Kings local recruitment capactiy increased by +1.
- Tomb Kings tax rate increased by 15%.
- Beastmen army capactiy increased by +1.
- Beastmen horde recruitment points increased by +2


Changes for AI:

- Upkeep cost decreased by additional -20%.
- Recruitment cost decreased by additional -20%.
- Tomb Kings global recruitment capactiy increased by +2.
- Tomb Kings tax rate increased by +20%.
- Beastmen army capactiy increased by +1.
- Beastmen horde recruitment points increased by +2




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236 Comments
Bael 3 Jun @ 4:12am 
For those of you wonders, AI get more buff simply because we the player are better at making use of resource and buffing AI can keep it stay challenging (aka fun).

One simple thing, AI army simple walk into yours, they even get trigger and all out march toward the players. This alone worth 20% in combat effectiveness if you ask me.

Anyway you can always alter the percentage to your liking.
Robineus 19 Mar, 2024 @ 9:15pm 
Soo the AI gets more bonuses than you, any particular reason for that?
Shacck 5 Jan, 2023 @ 4:55am 
lol this mod, I've got a screenshot somewhere of a turn 130-150 ish Dawi campaign with a screen full of at least 30 or more scaven armies heading for my province :D
Fun times!
GodzillaGrE3En 4 Oct, 2022 @ 3:49pm 
yahoo
Ta'Kier 27 Jul, 2022 @ 12:21am 
liked the idea, very much Disliked that it replaced the unit restriction options for Grimhammer
Alan 11 Jul, 2022 @ 12:13am 
@Are you simple? This is something you can add, just play the base Mod for no cheats. Some players like a challenge.
TRIALON 8 Jun, 2022 @ 8:09am 
@paul I checked the file, it's 20% for the AI.
With "additional" he probably just refered to the campaign difficulty, which already has an effect on AI upkeep.
Trepen0004 6 Apr, 2022 @ 2:08pm 
Just to clarify between changes from player to AI. If player has 15% decreased upkeep cost, does the AI have 20% or is it 35%?(20+15)
Jon 14 Dec, 2021 @ 7:41pm 
:steamthumbsup:
FaDoPeZz 3 Dec, 2021 @ 12:11pm 
@Spectronom; First of all fighting with a brain against an AI is not a fair fight, and secondly you funnily dont have to subscribe to the mod :o