Total War: WARHAMMER II

Total War: WARHAMMER II

204 ratings
SFO: Grimhammer II: No New Units SUBMOD
   
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Tags: mod, Overhaul
File Size
Posted
Updated
241.972 KB
12 Nov, 2017 @ 7:15am
28 Nov, 2021 @ 11:16am
20 Change Notes ( view )

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SFO: Grimhammer II: No New Units SUBMOD

In 1 collection by Venris
SFO: GRIMHAMMER II OFFICIAL COLLECTION
26 items
Description
This is submod for SFO: Grimhammer II. It removes all new units added by main mod in campaign.





Notice: DO NOT REPORT BUG OR BALANCE ISSUES, UNLESS YOU HAVE TESTED SFO WITH NO OTHER MODS ENABLED!

SUBMOD REQUIRE MAIN MOD TO WORK PROPERLY

100% SAVE COMPATIBLE



Changes:

- All new units are disabled in campaign recruitment chains.
- All new units are disabled in campaign garrisons.
- They can still appear in scripted events or as starting units.




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71 Comments
KNOCK KNOCK IT'S ME, Big BIRB 27 Feb, 2023 @ 9:12am 
You plan on making this for Grimhammer 3?
Luciano StarKiller 4 Feb, 2022 @ 2:49pm 
Thanks!
Venris  [author] 4 Feb, 2022 @ 2:31pm 
@Luciano StarKiller: Above but dont matter really.
Luciano StarKiller 4 Feb, 2022 @ 12:39pm 
Should I load this above or below the main mod? Or it doesn't matter?
egbert504 29 Nov, 2021 @ 1:38pm 
Thank you for the update:steamthumbsup:
3127976853 28 Nov, 2021 @ 5:59am 
Can you sent out the last version of sfo,:steamhappy:
Venris  [author] 3 May, 2021 @ 10:56am 
@Aquizar: That would require to change a lot of stuff so nope, sorry.
Aquizar 3 May, 2021 @ 10:31am 
Can you remove the empire special statetroops also? there are a couple of them replacing the original. thanks
Gee 4 Oct, 2020 @ 2:23pm 
@venris well I'm an idiot! its worked the whole time I've been checking customs to see if it worked. Apologies...again I'm an idiot :steamfacepalm:
Venris  [author] 16 Sep, 2020 @ 5:37am 
Checked, works. Keep in mind its CAMPAIGN ONLY.