Space Engineers

Space Engineers

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Star Wars - Imperial II Star Destroyer
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Type: Blueprint
File Size
Posted
Updated
69.352 MB
13 Nov, 2017 @ 2:52pm
16 Feb @ 4:12pm
11 Change Notes ( view )
You need DLC to use this item.

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Star Wars - Imperial II Star Destroyer

In 2 collections by sauron2012
Star Wars
109 items
Star Wars - Galactic Empire
25 items
Description
Produced by Kuat Drive Yards, Imperial II Class Star Destroyer is most popular capital ship unit in service of Galactic Empire navy. A symbol of the Empire's military might, the Imperial Star Destroyer carries devastating firepower and assault forces anywhere in the galaxy to subjugate opposition. A single Star Destroyer can overwhelm an entire planet with its capacity and cargo that lasts up to 6 years of heavy siege.
Imperial II (known also as Mark II) was late version produced since Battle of Yavin 4 until end of the Galactic Empire. More armored, with replaced heavy armament, Imperial II was very excellent upgrade compared to old Imperial I version.

"Maximum firepower! Fire!" - Imperial Admiral

This ship use mutligrid hinge technique to make hull as much accurate as possible. Because it's mass and mutligrid body, it cannot acces planet gravity. Make sure to keep Destroyer at orbit, while using shuttle to acces surface.

How to spawn
---------------------------------
1. Click F10 in game
2. Search Blueprint
3. Spawn it clicking LMB in your world

Any mods?
-----------------------------------
No mods used in this build.

Some informations
-----------------------------------
Weapons - Yes, 8x Heavy Octuple Artillery Turret + 8x Assault Cannon Turret
Blocks - 105 356
PCU - 203 990
Mass - 44838980.00kg (44838 Tons)
Size - 535m
Life support systems - Yes
Survival ready - Yes
Max test Gravity - Ship cannot acces planets. Space only.


May the Force Be with You!
191 Comments
MintPython890 2 Jul @ 8:00pm 
how can i control the turrets?
sauron2012  [author] 30 Jun @ 3:07am 
Change PCU limit to no limit in world settings
MELVIN 30 Jun @ 2:58am 
i cant spawn it in its says pcu limit reached how dose this not need mods?
sauron2012  [author] 21 Jun @ 1:44pm 
its block added few years ago, cant remember name but something like "Turret block".
lucky2000 21 Jun @ 12:10pm 
What block is it?
sauron2012  [author] 21 Jun @ 6:48am 
They dont use scripts but a new block from game.
lucky2000 21 Jun @ 3:26am 
Hey, can you give me a script for the turrets?
sauron2012  [author] 30 May @ 4:07am 
There is literally a lot of difference, starting with fact they look way different in almost every aspect.

The major changes in ISD II are:

- Replaced main 6 Dual + 2 Ion Heavy Battery with 8 Octuple Batteries.
- Tractor Beam antenna usualy is keept in laying position (Albeit it still can be positioned up).
- More armored weakspots, occuring in different details around trenches/bridge.
- Main engines doesn't have aerodynamic plates anymore.
- 3 mid-turbolasers are replaced with powerfull targetting system.
- Shield generators are way more armored.
- Entire color is more gray due to used better Durasteel quality (in game I didnt bothered to repaint entire ship.)

All changes are made to make them more durable and better suited against faster targets instead of large battleships like ISD I was.
Potango 29 May @ 7:38pm 
what's the difference between the ISD 1 and ISD 2 in star wars lore?
sauron2012  [author] 16 Mar @ 8:45pm 
TIE Dagger is already on my workshop:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3261714713

Xyston for me doesn't exist. I hate it, everyone hate it. It has faked out size and most lazy design I ever seen in my life and I will never build it because its just normal ISD with gun in hangar. I overall wish Episode 9 never existed.

But TIE Dagger was cool. And was put out of Legends so it had right to exist. Unlike Xyston. Let it die being forgotten.