Sid Meier's Civilization V

Sid Meier's Civilization V

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Enhanced Naval Warfare for Vox Populi
   
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1.116 MB
30 Nov, 2017 @ 4:50pm
19 Nov, 2018 @ 9:50am
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Enhanced Naval Warfare for Vox Populi

Description
New version 1.6 posted 2018-11-19 - Range 2 back again.

For all warmongers out there - new naval units in late-game eras so in each one there's a complete set of specific units (no gaps):
- Dreadnought - Modern Era, naval ranged.
- (early) Destroyer - Modern Era, naval melee.
- Attack Submarine - Atomic Era, submarines.
- Missile Destroyer - Information Era, naval melee.
- Supercarrier - Information Era, carriers.
- Rocket Missile - Atomic Era, missiles.

Changes to existing units: Missile Cruiser is back again a ranged unit, Submarine is available earlier but is weaker and Guided Missile is available in Information Era. Destroyer is renamed to Modern Destroyer.

As a bonus - Missile Destroyer and Missile Cruiser fire actual rockets, not guns as in original game.

Link to CivFanatics mod page.[forums.civfanatics.com]

Compatible with Wonders Expanded and Enlightenment Era.

Dependencies
The mod requires Vox Populi (components (1) and (2), but I suggest entire installation). VP is not available on Steam, only on CivFanatics. Link to Vox Populi installation page.[forums.civfanatics.com]
The mod blocks the following mods: swatmp5's Supercarrier, R.E.D. Extended Edition, Information Era Ship Fix, Techtree Overhaul

Credits
Models:
- Dreadnought, Destroyer (Z-Class) - Danrell
- Destroyer (Wickes-class) - snafusmith
- Supercarrier - Wolfdog
- Attack Submarine, Missile Cruiser - from Gedemon's RED Extended
Icons:
- Attack Submarine, Destroyer, Rocket Missile, Supercarrier - Asterix Rage
- Dreadnought, Missile Cruiser - Gedemon's RED Extended (by Urzahil, Hulfgar)
- Supercarrier's Flag - Rapunzel's Nimitz-Class Supercarrier
82 Comments
Dante 24 May, 2022 @ 2:22am 
Can you make a non-Vox Populi version?
Sirisma™ 19 Jan, 2022 @ 11:42am 
I forgot you stopped maintaining this
Sirisma™ 22 Jun, 2021 @ 5:04am 
Neat!
infixo  [author] 21 Jun, 2021 @ 8:47am 
@sirisma This mod is no longer maintained by me. Go for CivFanatics, there should be an updated version prepared by the others.
Sirisma™ 20 Jun, 2021 @ 9:23pm 
I would like to point out that most of the units get disabled with the wrong tech because VP changed what techs unlock them. IE: Battleship does not unlock with Electronics but with Nuclear Fission now. I've changed this myself in the XML but you should update it sometime.
SolarFlare1234 8 Nov, 2018 @ 6:52pm 
bug, i fiddled about with IGE to test ranged naval, and i found this out

Claim:
Cruiser: 2 Range
Dreadnought: 2 Range
Battleship: 2 Range
Missile Cruiser: 2 Range

Reality:
Cruiser: 2 Range
Dreadnought: 1 Range
Battleship: 2 Range
Missile Cruiser: 1 Range

"All industrial era and later ranged ships (Cruiser, Dreadnought, Battleship, Missile Cruiser) have 1 Range and a free Range promotion that gives additional +1 Range. In total, they have 2 Range and this is correct."

The Cruiser and Battleship have a base 2 range, making this claim false, as well as the Dreadnought and M. Cruiser lacking a free range promotion making their range 1.
Please fix the mod, it's nice overall but it sort of ruins naval warfare when you're getting outmaneuvered by older ships because they start with extra range.
VirgoCompany 15 Sep, 2018 @ 6:55pm 
I like the new ships and what they have to offer, but Vox Populi REQUIRES all the DLC for this game... and this mod requires Vox Populi.

So, yeah, gonna have to pass on this mod...
der Krieger 1 Sep, 2018 @ 12:13pm 
Amadhe, A dreadnought was a warship with a very specific mode of armament.
A battleship was a warship with a specific function in wartime.

read this for a more in depth answer:
https://www.quora.com/Whats-the-difference-between-a-dreadnought-and-a-battleship
Lucius, the Heavenly Dragon 31 Jul, 2018 @ 5:30pm 
I thought battleships came after dreadnoughts and are an improved version of them.
β℟u̶ǥǥέŋβ̷o̶u̷Ꮗer 7 Jul, 2018 @ 3:03am 
@CmdShadow read the desc again:steamfacepalm::steamsalty: