PAYDAY 2

PAYDAY 2

77 ratings
[ENG] MasterForcer build
By Enata
This build aims to help you concluding your missions the loud way. It is compatible with solo or multiplayers sessions, up to the Mayhem difficulty level.
   
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Introduction
This build aims to help you concluding your missions the loud way. It is compatible with solo or multiplayers sessions, up to the Mayhem difficulty level.
This build has not been specifically designed with Death Wish and Death Sentence difficulties in mind.
It is thus possible to be less effective in higher difficulty levels.

This build can be summed up in a few main perks:
  • Help team mates up from a distance (Mastermind)
  • Equip 14 first aid kits to help the team (Mastermind)
  • Equip the improved combined tactical vest (Enforcer)
  • Deal the maximum damage possible with shotguns (Enforcer)
  • Keep optimized stamina and mobility (Ghost)
N.B: This build doesn't substitute the training nor the skill of the player.

Virtual prerequisites:


Each section features a DLC-free version.

Personal prerequisites:
  • A little bit of training if you don't really know the missions yet
  • A microphone to be able to play as a team
  • A decent anticipation and communication skill
  • Lots of patience and perseverance
Now let's deal with the reason of your visit, the presentation of the build.
Skills: Mastermind


The left column, "Medic", will allow you to become the team... medic.
  • "Combat medic" gives access "Quick fix" and "Uppers".
  • "Quick fix" improves your first aid kits use (Alternative: "Painkillers").
  • "Uppers" increases the number of fairst aid kits available and helps the team mates up
    (Alternative: "Combat doctor").
  • "Inspire" allows you to revive your allies from a distance.
N.B: If you prefer specialize your skill set into doctor bags instead of first aid kits you can also pick the skills in brackets.
Skills: Enforcer


The left column, "Shotgunner", makes you a shotgun expert.
  • "Underdog" increases the damage you deal when surrounded.
  • "Shotgun CQB" improves your shotgun reload.
  • "Shotgun impact" increases its stability and its damage.
  • "Close by" improves your mobility with shotguns and their rate of fire.
  • "Overkill" increases the damage dealt with shotguns.
The central column, "Tank", will improve your resistance.
  • "Resilience" improves your armor and reduces the effect of flash grenades.
  • "Die hard" eases the damage taken when interacting with items.
  • "Transporter" allows you to throw bags further.
  • "Shock and awe" improves the armor recovery rate and allows you to knock back shields.
  • "Bullseye" regenerates a little bit of armor for each headshot performed.
  • "Iron man" improves your armor and unlocks the improved combined tactical vest.
Skills: Technician


The right column, "Oppressor", improves your mobility and your weapons handling.
  • "Steady grip" improves your accuracy.
  • "Heavy impact" allows your shots to stagger some ennemies.
  • "Fire control" improves the accuracy of your shots from the hip and while moving.
Skills: Ghost


The central column, "Artful dodger", improves your mobility and your stamina.
  • "Duck and cover" allows you to run faster and longer.
  • "Parkour" increases your mobility even more and allows to reload while sprinting.
Skills: Fugitive


The central column, "Revenant", improves your survivability.
  • "Nine lives" increases your bleedout survibility and allows you to get downed one more time.
The right column, "Brawler", features an appreciable little bonus.
  • "Martial arts" makes you more resistant to melee attacks.
Perk deck
Muscle:
  • Health improved by 80%
  • Light health regeneration
  • Using fire weapons spreads panic among your enemies
Armor

Improved combined tactical vest
Deployables

First aid kits (x14)



Alternative equipment:
Doctor bag (x2), depending on the skills chosen in the "Mastermind" section.
Primary weapons

Cavity 9mm (The Golden Grin Casino Heist DLC)
Cost: 327,000$, unlocked at level 15.
Barrel ext: Competitor's compensator (Gage Mod Courier DLC)
Boost: Stability or Accuracy
Foregrip: Delabarre foregrip (The Golden Grin Casino Heist DLC)
Gadget: LED combo
Sight: any one (Speculator sight in this example)


Raven Shotgun (Gage Shotgun Pack DLC)
Cost: 487,000$, unlocked at level 22.
Ammunition: 000 buckshot
Barrel: Long barrel (Gage Shotgun Pack DLC)
Barrel ext: King's crown compensator (Gage Mod Courier DLC)
Boost: Stability or Accuracy
Gadget: LED combo
Sight: any one (Speculator sight in this example)
Primary weapons: DLC-free alternative
Reinfeld 880 Shotgun
Cost: 176,000$, unlocked at level 8.
Ammunition: 000 buckshot
Barrel ext: King's crown compensator (Gage Mod Courier DLC)
Boost: Stability or Accuracy
Foregrip: Zombie Hunter Pump
Gadget: LED combo
Grip: Rubber grip (Gage Weapon Pack #01 DLC) or Pro grip
Magazine: Extended mag.
Sight: any one (Speculator sight in this example)
Stock: Government issue tactical stock
Upper receiver: Shell rack



Akimbo CR 805B Submachine Guns
Cost: 81,200$, unlocked at level 0.
Barrel: Nothing
Barrel ext: Competitor's compensator (Gage Mod Courier DLC)
Boost: Stability or Accuracy
Gadget: LED combo
Magazine: CAR quadstacked mag (Gage Mod Courier DLC)
Secondary weapons

5/7 AP Pistol
Cost: 581,000$, unlocked at level 26.
Barrel: TiN treated barrel
Barrel ext: IPSC compensator
Boost: Stability or Accuracy
Gadget: Combined module
Magazine: Extended magazine
Sight: Pistol red dot sight (Gage Mod Courier DLC)



Deagle Pistol
Cost: 822,000$, unlocked at level 36.
Barrel ext: Flash hider (Gage Mod Courier DLC)
Boost: Stability
Extra: Deagle scope mount (Gage Mod Courier DLC)
Gadget: Combined module
Grip: Bling grip
Magazine: Extended mag.
Sight: Marksman sight
Slide: Long barrel



CR 805B Submachine Gun(The Biker Heist DLC)
Cost: 58,000$, unlocked at level 2.
Barrel: Nothing
Barrel ext: Competitor's compensator (Gage Mod Courier DLC)
Boost: Stability or Accuracy
Gadget: LED combo
Magazine: CAR quadstacked mag (Gage Mod Courier DLC)
Sight: any one (Speculator sight in this example)


Locomotive 12G Shotgun
Cost: 283,000$, unlocked at level 13.
Ammunition: 000 buckshot
Barrel ext: King's crown compensator (Gage Mod Courier DLC)
Boost: Stability or Accuracy
Gadget: LED combo
Grip: Rubber grip (Gage Weapon Pack #01 DLC) or Pro grip
Magazine: Extended mag.
Sight: any one (Speculator sight in this example)
Stock: Police shorty stock
Upper receiver: Shell rack
Secondary weapons: DLC-free alternative

Parabellum Pistol
Cost: 557,000$, unlocked at level 25.
Barrel: Reinforced barrel
Boost: Stability
Grip: Engraved grip
Sight: Pistol red dot sight (Gage Mod Courier DLC)



Krinkov Submachine Gun
Cost: 652,000$, unlocked at level 29.
Barrel ext: Competitor's compensator (Gage Mod Courier DLC)
Boost: Accuracy
Extra: Scope mount (The Butcher's AK/CAR Mod Pack DLC)
Foregrip: Moscow special rail
Gadget: LED combo
Grip: AK plastic grip (Gage Mod Courier DLC)
Magazine: Low drag magazine (The Butcher's AK/CAR Mod Pack DLC)
Sight: any one (Speculator sight in this example)
Stock: 2 piece stock (The Butcher's AK/CAR Mod Pack DLC)
Melee

Ice Pick (The Point Break Heists DLC)
Unlocked at level 16.


Buzzer (The Golden Grin Casino Heist DLC)
Unlocked at level 34.
Allows you to stun opponents.
Melee: DLC-free alternative

Utility Knife
Unlocked at level 12.


Electrical Brass Knuckles
Unlocked at level 16.
Allows you to stun opponents.
Throwable

Incendiary Grenade (x6)
Unlocked at level 1.
Conclusion
This is the end of this guide. I hope that it would have been useful to you and that it would help you a little during your next missions. If you have any questions after having read this, do not hesitate to share them with me in the comments below and I'll try to give them an answer quickly.

Please note that this is probably not the ultimate guide. Other guides offer different skilltrees structure or different weapons choices and yet they also allow you to reach a similar result in the end. People are free to pick whatever they want from wherever they want.

Feel free to make a video out of this guide or to quote some of its content: I only ask you to provide a link leading to this guide in your video description or after your quote. Thank you.

The pictures from this guide are taken from my inventory and from the Payday 2 wikia page.[payday.wikia.com]

This guide is also available in French down there:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1218732989
You can find my other Payday 2 guides over there:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=887851693
Changelog
05/08/2018:
  • Primary weapons: Cavity 9mm added.
  • Primary weapons: DLC-free alternative: Akimbo CR 805B added.
  • Secondary weapons: 5/7 AP, Deagle and CR 805B added, Jackal removed.
  • Secondary weapons: DLC-free alternative: Parabellum and Krinkov added, Crosskill and Kobus 90 removed.
13 Comments
zynladen 11 Dec, 2017 @ 5:57am 
ok no problem if you need any help just tell me in my profile
Enata  [author] 11 Dec, 2017 @ 3:11am 
@D_PLAGUE_DOCTOR:
• "Primary weapons" and "Secondary weapons" sections already include DLC-free picks in order you to be able to use a decent weapon even if you only own the base game.
• I am currently working on the Dodge build I'm playing with for many months now. Thank you for the offer anyway! :)

I just don't want to make 100% DLC-free guides, since many people already have some of the DLCs. I prefer including the DLC-free alternatives in my guides since it creates less confusion and less guides to browse for everybody.
zynladen 11 Dec, 2017 @ 2:31am 
can you make a no dlc masterforcer and i can help you with it i made a no dlc dodge build but idk hot to publish it
 Dovahbear  8 Dec, 2017 @ 12:34pm 
0/10 no lock and load
Enata  [author] 5 Dec, 2017 @ 12:45am 
@Vectis: Yep, I got "Heavy Impact" (Technician) and "Shock And Awe" (Enforcer) mixed up. I'll correct this right away. Thank you for the correction! :fix:
Vectis 4 Dec, 2017 @ 8:19pm 
Heavy Impact only staggers enemies hit directly. It does not allow you to shoot shields to stagger them.
Enata  [author] 4 Dec, 2017 @ 3:37am 
I use them from times to times and the only real drawback about flechettes is the pickup rate, and it seems pretty dissuasive to me. I mean, those are nice but distant kills aren't the main reason why I use shotguns and I don't think it would be worth it (in my own way to play). But thank you for your advice anyway! :)
Aurorablade 4 Dec, 2017 @ 3:29am 
I'd recommend loading one of them up with Flechettes instead of 000 Buckshot if you want to shoot ranged targets. Comes with the added bonus of automatically piercing body armour and you can quite reliably hit and kill snipers that are far away even though your gun has 35~40 accuracy rating.
It's definitely worth trying out if you've not checked it out. Can't remember if shotguns have been altered in any major way since the skill trees were changed but shotguns because the weapon of all ranges due to the flexibility in their ammo types.
Enata  [author] 4 Dec, 2017 @ 3:20am 
@Aurorablade:
Good question! The main reason is because I like to be able to use them against distant targets as I only go for headshots. This is why I try to make them as precise as possible. Those skills and weapons parts help me improving them in every way.
I completely understand this won't fit to everybody, but I think that's the way I feel the most comfortable with shotguns.
Aurorablade 4 Dec, 2017 @ 3:06am 
Noticed the way you had some of your shotguns set up, any reason why you've opted to have them with higher accuracy stats?

Thought i'd ask because it's better to keep shotgun accuracy somewhat low (30~40 ish) so that the shot spreads wider to hit more potential targets as each part of the shot deals the full damage that is listed on your shotgun's damage stats. This would combine well with having Close Up aced like you have on the build.

The only exception being the AP round which you must modify your gun for high accuracy for since it's a single projectile if you want it to be somewhat reliable at range.