Portal 2
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Of cubes and fizzlers
   
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21 jan 2013 om 13:07
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Of cubes and fizzlers

Omschrijving
This is a map made in PeTI but edited in authoring tool.
Have fun! :)
9 opmerkingen
kromwell 2 sep 2021 om 10:18 
Good and fun. :steamthumbsup:
SparkyTheWolf 28 dec 2020 om 14:07 
Very fun test!
jandlml 7 nov 2019 om 19:29 
looks like i did it the same way as bullfrog. no problem here either
bullfrog 24 apr 2018 om 3:10 
Great puzzle; I really enjoyed that - big thumbs up. I don’t know why people are having problems with the ball, it seemed pretty easy and reliable to execute the move, but perhaps I was doing by an unintended method – spoiler walkthrough video of, possibly, intended solution: intended solution? ? :D
wildgoosespeeder 8 aug 2014 om 16:39 
Decent test. I would have an excursion funnel beam downward to the x and square button. It would make things quite a bit easier to execute. Also since you exported from the in-game editor to Hammer, I would think you would remove the symbols and move the antlines manually since the in-game editor keeps it automatic. Also it seems like there was no real benefit to exporting? Just an experiment?
Phiu 30 jan 2013 om 8:49 
Some time passed since I've done the test but I think if you switch the cube role with the ball it will make things easier.
Juggler 29 jan 2013 om 19:48 
Damn that ball was hard... There are two ways to get it where it needs to go, though, and I found that using the funnel rather than the rolling it along the bridge was slightly easier.

Not sure if I did the last part the intended way. Standing on the light bridge coming through the laser field, it's possible to jump to the chamber where the bridge is generated (with the cube placed on the fizzler button inside). If that's relevant, I did it the right way.
KodenejmBerni  [auteur] 22 jan 2013 om 10:48 
I know ball is awful but I need something instead second cube :P
in future may I will think about cubes which work only in one kind button :)
Phiu 22 jan 2013 om 10:30 
Pretty nice! I hate that ball lol