Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

104 ratings
Less intrusive notifications
   
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Tags: mod, UI
File Size
Posted
Updated
90.366 KB
3 Dec, 2017 @ 12:07pm
21 Sep, 2018 @ 8:07am
7 Change Notes ( view )

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Less intrusive notifications

In 1 collection by Boicote
Boicote's Mods
18 items
Description
IN THE CAMPAIGN MAP
This mod removes the following intrusive notifications related to agents:

-Your agents: agent discovered, agent level up.
-Enemy agents: agent discovered, agent actions.

You still have access to those notifications in the up-right menu, but they will no longer open a window in the centre of the screen.

IN BATTLE MAPS
- The mod includes the Sebidee's Minimal Battle Advisor ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=311490627 ), which removes of the advisor speeches.
14 Comments
Final Advance 28 Dec, 2021 @ 6:38pm 
many thanks, I was spending 5 minutes filtering through my same agent being discovered by 15 factions
Swansonhart 12 May, 2020 @ 3:53pm 
Love this mod! Such tranquility!
dimych177 3 Nov, 2019 @ 3:22am 
I guess this mod savegame compatible ?
Working Joe 14 Jun, 2018 @ 1:35am 
This is awesome! Did you use Attila as a template for which popups to omit? Or were you just like "f these damn agents" lol? Would it be possible to include trespassing in this mod too?
Levie 12 Mar, 2018 @ 4:47pm 
@DaddyTrump Sure does.
Schmidty24 12 Mar, 2018 @ 4:19pm 
Does this work with the newest update?
Levie 9 Mar, 2018 @ 7:18am 
Thank you for making this!
o BerserkeR 6 Jan, 2018 @ 8:34am 
Every turn you get that infuriating horn screaming time after time that your agents have been detected. Tbh I don't even care that much when they get wounded, let alone spotted by the enemy! Very good mod
Chief Zuma 4 Dec, 2017 @ 8:26pm 
Pshh who doesn't want to start every turn with blaring horn sound effects telling you something trivial has happened?

Thank you for making this!
Tenerife_Boy 4 Dec, 2017 @ 1:27pm 
Shared feeling bro...siege scalation for example or posibility to burn buildings and trees...or raze and completely destroy a settlement in the campaign map...