rFactor 2
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Zolder 2016 dx11 V1.1
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109.692 MB
4 DIC 2017 a las 7:36
7 DIC 2017 a las 4:51
3 notas sobre cambios ( ver )

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Zolder 2016 dx11 V1.1

Descripción
New update to Zolder 2016, this time uploaded to steam to allow better future updates to all users. Just subscribe to this one to get the track updated to v1.1

I have reworked the road mesh in 3dsMax to allow realroad to work fine. Also the AIW is done from scratch to allow all rfactor2 features (block path added). Rain reflections and marshals also included in the track as well as all current surroundings 2016-2017 (wind generators, solar panels). Three realroad rubber presets (light, medium, heavy). Dx11 ready.



Changelog:


-v1.1: dx11 rfactor2 version, wind generators and solar panels added as they appear in/around the real track nowadays.

-v1.05: dx11 rfactor2 version, some banners have been fixed (no more flickering).

-v1.04: dx11 rfactor2 version, road textures and real road improved, some visual bugs fixed.

-v1.03: dx11 rfactor2 version, it includes missing reflections, all textures and lighting reworked, shadows reworked.

-v1.02: dx11 rfactor2 initial version.

-v1.01. bug fixes (not released)

-v1.0: initial dx9 rfactor2 release.
39 comentarios
Ken Jagger 12 AGO 2024 a las 7:47 
Same problem experienced in our online server race yesterday, as explained by @Pixel Trax , with unrealistic track cutting detection when 2 wheels are still well within the white lines, but totally going all 4 wheels out on the 2nd apex of the 1st chicane doesn't register a cut?!? Problem also occurs at the 2nd chicane and possibly elsewhere on the track at other corners.
Validamar 18 MAY 2023 a las 6:37 
Update the textures
Pixel Trax 2 MAR 2023 a las 7:29 
Hi Paul. Great track but the cut detection is broken at the chicanes (they dont reach the edges of the track causing a cut)
Seem to be happening at a lot of tracks lately, I've pulled the track into devmode and it's definitely broken. Any chance of a quick fix as we have a league race weds 8/2/23
many thanks in advance
Nerve 21 OCT 2022 a las 14:12 
Yes please. Would race at this track again if these things were sorted
:steamthumbsup:
Ruben Cerlem 6 JUN 2022 a las 6:18 
Hello. I'm going to work on the AIW of this circuit, especially readjusting the blocking line, which is the one I've seen that is horrible. Protects pointless position, and does not stop closing, ignoring whether or not you are parallel. I would like to contact paulmark so that once it is done, he can add it, and so it can be updated from steamworkshop. Cheers
Desesseints 26 DIC 2021 a las 3:29 
Good design, terrible AIW.
Mentaloh 13 AGO 2021 a las 6:45 
Very good track ! Thank you ! ;-)
Nerve 8 JUL 2021 a las 13:26 
Thanks for this track. It's a great track but it needs a few tweaks. Lighting at night is all over the place. Kinda flickering light and dark. As other have mentioned it needs some lighting around the track. Better AI as others have also mentioned would be nice too. Thanks again.
Silly Willy 8 MAY 2021 a las 14:21 
Zolder has lamp posts all around, I have been to a 24h race there and I wish that the light reflections are better, (the curbs become dark) and I would love to see light coming from these lamp posts
vava74 29 DIC 2020 a las 9:53 
McBidouille, I believe that there are AIW made by third parties which have been "published" without having to request the authorisation by the author of the track. I would be very interested in having a good AIW for Zolder and I believe that I am not the only one...