Counter-Strike 2

Counter-Strike 2

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cs_office_revamped
   
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Game Mode: Classic, Deathmatch, Custom
Tags: Map
File Size
Posted
14.013 MB
4 Dec, 2017 @ 10:10am
1 Change Note ( view )

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cs_office_revamped

In 1 collection by HiSenZ
HiSenZ-Maps
9 items
Description
This is a revamp of cs_office with the original layout.
No serious project.

Some friends and I decided to revamp the office map we all love to play.
So everyone of us started his own version. I nearly finished mine.
unfortunately I think the other versions will not be finished anymore soon.

This isnt finished yet too, but there´s not much left to do
so i decided to release it, that my friends can admire my work and maybe get more ambition to finish their projects.


To-Do list: (i´ve a lot to do atm - so the update has to wait)
-more detailing inside (maybe other style or. smth.)
-optimization

Known-Issues:
-its lagging
-if you fall down to ground in car-park with hostages their gone (for the mappers: there is a trigger_bomb_reset but no trigger_hostage_reset in game -.-)


Thank you for checking out my map. Please check out my other workshop stuff too.

Dont forget to RATE and to leave a COMMENT.
And FOLLOW me to get a message as soon as i release new projects!!! Because more AWESOME projects will follow!


14 Comments
󠁳⁧⁧ Eno 24 Apr, 2019 @ 1:11pm 
Awesome map!
HiSenZ  [author] 14 Oct, 2018 @ 12:07pm 
@TybaltWulf this is the original cs_office layout and size. I just reworked the buildings and look. But thank you for your feedback.
Swarped 🌈 25 Jun, 2018 @ 8:47pm 
Wow, your rework looks very, very good (despite the lags)

I made kinda a "trigger_hostage_reset" for a cs_map i made, if you want it, contact me!
tightTannic 15 May, 2018 @ 11:36am 
- Some areas out-of-the-map are not clipped out (will cause inappropriate spawn points for death match)
- I guess the FPS-drops come from less opimization with hint textures (?), so that a lot of hidden displacements, brushes and entities are drawen. Atleast I thought that while walking though the corridors with "sv_cheats 1; mat_wireframe 3; mat_leafvis 1"

- The feeling about the width of the corridors is probably player dependend, but I hype cs_office because shotguns are worth a buy. At this point the map is more like for AK or AWP -Players

- nav files could need an update

Im very interested in that project because I work on an office-remake aswell, but I think I put it aside by that competition ;)
#absolute v potoke 21 Mar, 2018 @ 3:02am 
This...is...beatiful...
HiSenZ  [author] 14 Dec, 2017 @ 8:28am 
@renzK
thank you for your feedback. :steamhappy: im going to fix the light soon. reducing the corridors would be a lot of work.
if enough people see this as an issue im going to fix this. but for now i stay with detailing - what will reduce the corridors as well.
alicate madeira 4 13 Dec, 2017 @ 3:37pm 
First, i want to thank you, for the best remake/map i ever seen in counter strike so far
I love office and i would love to see it back like this!

But there are some things that i think could be fixed, and i want to give you some feedback!

The light entities in some areas are very bright
( http://i.imgur.com/4rPWwXk.jpg )
I think that in this example, the lighting is perfect, if you can adjust that, would be nice
( example: http://i.imgur.com/CB7UBI4.jpg )

the most complicated thing to change is that, the corridors are too large and too high
( http://i.imgur.com/bPu4PMd.jpg )
it would probably be a lot of work, but in the map, i miss the small corridors of office
( http://i.imgur.com/dUZwPmF.jpg )
It would be cool to be bigger for mobility,etc. But I think it's too big

after all, your map is very nice 👍
SirK 7 Dec, 2017 @ 11:47pm 
Awesome!
Denize1337 7 Dec, 2017 @ 7:00am 
looks really cool hope this map became more attention
CODRE 7 Dec, 2017 @ 3:31am 
this better