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DAC 7: Trial of the Frost Drake
   
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Difficulty: Normal
Mode: Sprint
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1.732 MB
7 dec 2017 om 5:50
7 dec 2017 om 17:02
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DAC 7: Trial of the Frost Drake

Omschrijving
Had a lot of fun making this map, animating the drake took forever, but I'm happy with how it turned out. Hope you all enjoy it!
14 opmerkingen
RaiderZulu 29 mrt 2018 om 22:37 
It seems you have set the durgon to be "Always Animate" and that is the source of the lag.
CasualCheetah 16 dec 2017 om 15:50 
Low the story/interactions with the dragon! Tracks like these are why I love this game :)
PinesOfChaos  [auteur] 13 dec 2017 om 15:38 
Ah well, I'll see about knocking down the windspeeds, I guess after playing through my own may dozens of times I got used to them or something. I just wanted the wind to remain a formidable hazard.

I think I did increase the warning distance for the crystals recently though. Ummm, I'm not sure what else I can do, going to try to deal with the frame rate/glitchy lighting soon too though.
nrpsSword0 13 dec 2017 om 13:34 
I tried using grip during the section where the wind kicks up after the drake flies overhead, but it still flung me around like a piece of tissue paper, even sending me straight into a wall once. I think lowering the push force of the wind so that it only slows you down a little bit, rather than killing all of your speed, would be a fair compromise. Also I think the crystals that shoot up from the road could stand to have a bit more warning, otherwise they feel a bit unfair on an initial playthrough.
Stychis 10 dec 2017 om 6:33 
Beautiful level! Unfortunately I never completed it due to the staggering difficulty of the Crystal caves portion. There are a lot of momentum-based jumps that have too big a risk to land wrong and screw everything up - sending you right back to the start, due to a lack of checkpoints.

That combined with horrible framerates? Not the best ride.
-Ω- 9 dec 2017 om 16:41 
Enjoyed this level very much
PinesOfChaos  [auteur] 9 dec 2017 om 13:42 
Also @Santa See, I'm guessing you're playing with the particles off, you can't really see the blizzard coming without them so I guess that's why :/
PinesOfChaos  [auteur] 9 dec 2017 om 9:38 
Oh, if you grip and drive into the wind it's pretty easy not to get flung away
Sperzieb00n 7 dec 2017 om 22:23 
btw, are you supposed to take shelter or something in the part where the wind blows you backwards? if not, please add that.... that part is just anoying without a tactical way to get out of the wind.

Also you should look into what causes the performance dips, they only happened twice for a period of seconds for me, but they were still way too severe.
Ciaran Zagami 7 dec 2017 om 20:52 
I don't know if its a gitch or something. But one the "drake?" starts swooping buy during the blizzard bit the car just randomly drives off the road completely out of controll.

Probably makes this level way longer than it should be because of all the deaths that sky fucker caused.