Planetoid Pioneers

Planetoid Pioneers

Not enough ratings
Using the Particle System Library
By LemonCrow
A tutorial on how to use pre-made Particle Systems.
   
Award
Favorite
Favorited
Unfavorite
Easy way, No configuration
To access the Particle System Liibrary press F7 (or find it in the bottom bar) while in editor mode. Find a Particle System(PS) that you'd like to use.

-Create a new Particle System, name it whatever you'd like.
-Use the checkbox "Allow Overide this PS"
-Input the name of the Particle System EXACTLY as it's named in the PS Library.
-Keep in mind that in your code, you'll still be using the name of your original PS.

For example in this picture we would use
local PS = self:GetPSByName("Bullets")

Hard way, Configurable
What I mean by the hard way is that we are going to "Copy and Paste" a PS in the PS Library into our own Particle System, allowing us to edit and make changes to the PS without overriding the original.

Step 1: Add the PS to the scene. Drag and drop from the PS Library into our scene.

This will automatically bring you into the Particle Editor Mode:


Step 2: We now need to Copy this PS into memory. Do this by pressing the Blue Up Arrow.


Step 3: Paste that particle system into our own PS. Go to Edit this PS:






























Paste our copied PS into this PS using the Red Down Arrow

Now you can edit this PS all you'd like.