Arma 3
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THA_Sharks
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Data Type: Mod
Mod Type: Character
File Size
Posted
Updated
199.660 MB
14 Dec, 2017 @ 3:19am
25 Jun @ 6:41am
14 Change Notes ( view )

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THA_Sharks

Description
Hello Arma community,
here an update of THA_Sharks.
It is possible to use this in multiplayer but will give some issues, such as animations that wil not see on client side, i dont have the knowledge to fix this
so any ideas or examples would be appriciated.

Included in this mod folder are the following species:

Great White Shark
Hammerhead shark
Whale shark
Manta Ray
Megaladon
MakoShark
Some tropical fishes and dive equipment

Most bugs are gone but keep me informed.

Enjoy!

Greetings B@Co
The knowing bugs are:
The camera culling problem, when you look away from the shark it pops to early out of view.
Turning animations don't work.
Sharks don't collide with themselves.
The sharkcage is not completly save sometimes the shark gets you from inside the cage.
Woundtexures don't appear when reached 50% health stage.

Where to find the content of this mod inside Arma3:
go inside the 3D editor place a diver and go to
probs/animals/aquatic there you will find the sharks
and the sharkcage under probs and type sharkcage in the searchbox and it will appear.

I want to thank the following people who make this mod possible:

The many community members for there support and kept me going.
badbenson for his sharing of knowledge.
FAT69 for soundFx, video pr, years of research and support and sharing frustration ;)
Feint for his scripts and info.
ineptaphid for support and pr.
Njitt for research and support.

And of course the people of BIS for there development of this great game.

Enjoy!

B@Co

ps bikey now included.
Popular Discussions View All (1)
0
2
9 Oct, 2020 @ 6:18am
Easy Spawning Script for Single & Multiplayer
Shy
139 Comments
B@Co  [author] 27 Jun @ 2:06pm 
@Mrakos - Thank you, i will looking forward to recieve the technical reports
Mrakos 26 Jun @ 3:47pm 
@B@Co - I have a (short) technical report ready for you...
B@Co  [author] 26 Jun @ 4:07am 
@Mrakos we could coop with this mod, i have send you a friendship invite here on steam
Mrakos 25 Jun @ 11:00pm 
@B@Co - I took a look at your scripts and think I found a way to make the sharks operate correctly in a dedicated server install. DM me if you'd like the deets. One of my fav' mods btw...
B@Co  [author] 25 Jun @ 9:35am 
@8ody8ag How can i help you with this. In my mod folder there is a map with a server key but probably you need another map construction. Let me know, becouse i dont have much experiance how this all works on a server.
8ody8ag 22 Jun @ 10:10pm 
We use verifySignature "2" on our server, just how it is. But thanks!
Shy 22 Jun @ 9:59pm 
@8ody8ag try using FASTER, you don't need signatures to use mods on a server.
8ody8ag 22 Jun @ 9:27pm 
Super sad we cant add this to our server due to missing signatures. Would love to see some working keys added in the future. Content like this will make our under water missions epic.

Keep up the good work!
gustavo10209 20 Jun @ 7:32pm 
good mod bro :)
B@Co  [author] 18 Jun @ 11:19pm 
Hello all, i updated THA_Sharks and uploaded a new mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3503176957 to go along with this mod. Have fun.