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Made a quick mod that simply adds 1000 CP.
No idea how this will play out with the AI...
Last time I tried something like this AI didn't make use of all those extra CP, but that was years ago.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2727145037
I will settle for a mod that just removes the cap all together. For this I will give my liver.
If you don't like to receive human body parts in your mailbox, I can also send steam points...
I have seen the AI take advantage of higher CP caps but I believe it was only infrequently, perhaps due to merging fleets or something of the sort. I enjoy the power-progression aspect of the game more than the challenge though, so I think your suspicion that it quickly becomes unbalanced is correct... I just never thought about balance.
I rarely use the battle cinematics so I can't comment on those. When I have though, I think that increased CPU usage may have resulted (I hear my fans spinning up as the CPU heats up) but other than that everything seems to have gone fine.
I love the idea of alternative CP growth, as capturing additional territory for larger fleets often changes my strategic goals. I wonder how a mod with both this functionality and disabling CP growth through research would play out...