ENDLESS™ Space 2

ENDLESS™ Space 2

47 ratings
Strategic Command
   
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TYPE: Extension
CONTENT: Gameplay
File Size
Posted
Updated
2.718 MB
16 Dec, 2017 @ 8:54pm
14 May, 2019 @ 1:45pm
7 Change Notes ( view )

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Strategic Command

Description
Added command points to system improvements.

New system improvement:
Signal Relay provides +3 Command Points and +5 System vision range.

Maximum CP remains capped at 24.

25 Comments
black-mist3000 13 Aug, 2024 @ 10:44pm 
Sadly this mod loads but stalls whenever I try to engage in battles, even if I skip watching a battle, it stalls on a perpetual "waiting for opponents strategy" like as if the A.I. needs a whole 10 minutes to decide which battle tactic to use for 2 ships near the start of the game.
GLORP 27 Apr, 2024 @ 7:13am 
Bugs UI elements for ships (all dlcs) no other mod.
PL 4 Jul, 2023 @ 10:12am 
Could you remove the cap at 24 ?
SempfgurkeXP 11 Apr, 2023 @ 3:51pm 
FYI AI just uses it normally, but be prepared for some surprises, Umbral choir just visited me with a 2,4m Attack points fleet xD
Timmeh  [author] 21 Jan, 2022 @ 2:28pm 
@simchr71
Made a quick mod that simply adds 1000 CP.
No idea how this will play out with the AI...
Last time I tried something like this AI didn't make use of all those extra CP, but that was years ago.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2727145037
simchr71 21 Jan, 2022 @ 9:45am 
For the person who makes a mod that lets me decide the CP cap in the game creation menu, I will give the majority of my organs.
I will settle for a mod that just removes the cap all together. For this I will give my liver.

If you don't like to receive human body parts in your mailbox, I can also send steam points...
Arrowhawk 7 Oct, 2019 @ 10:56am 
@Timmeh, large CP fleets seem to be utilized well as of the recent updates. I'm finding fleets of 40+CP in AI fleets now. It's great! Umbral Choir can't keep up but oh well, can't solve all the world's problems with a single mod.
Arrowhawk 25 Jul, 2019 @ 6:45am 
@CrazyZombie, it's super fun! However as Timmeh pointed out, the AI may not use the additional CP limit so you'll win a lot of victories. The highest-difficulty AI still can't cope with the massive fleets you can field with 100CP.
Arrowhawk 25 Jul, 2019 @ 6:44am 
@Timmeh, seems I lapsed in my response as well. :)

I have seen the AI take advantage of higher CP caps but I believe it was only infrequently, perhaps due to merging fleets or something of the sort. I enjoy the power-progression aspect of the game more than the challenge though, so I think your suspicion that it quickly becomes unbalanced is correct... I just never thought about balance.

I rarely use the battle cinematics so I can't comment on those. When I have though, I think that increased CPU usage may have resulted (I hear my fans spinning up as the CPU heats up) but other than that everything seems to have gone fine.

I love the idea of alternative CP growth, as capturing additional territory for larger fleets often changes my strategic goals. I wonder how a mod with both this functionality and disabling CP growth through research would play out...
CrazyZombie 24 Jul, 2019 @ 2:47pm 
@jjmdarkeagle and how did it work in the end with 100 CP limit? I'm thinking about trying to rise max cap for myself (got used to epic space battles with really BIG fleets in Stellaris).