Killing Floor

Killing Floor

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KF- RoadToPerdition- Mission Map
   
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98.314 MB
28 Jan, 2013 @ 12:22pm
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KF- RoadToPerdition- Mission Map

In 1 collection by Fel
Fel's Map pack
9 items
Description
This is S821 and I 1st mission map together. Alot of cenematic events and really fun gameplay. Watch out for the bombing atacks as you make your way to Perdition City helping others on the way.
Features the 1st apperiance of our brand new weapon the Mounted Chain Gun
68 Comments
Fel  [author] 24 Apr, 2020 @ 7:26pm 
Knightress_OxHide 22 Apr, 2020 @ 12:54pm 
Hello fel! Would you happen to have a fixed copy of this map anywhere? Some friends and I are trying to get this one to work on our server but with no luck.
Boltte man 3 Feb, 2019 @ 11:31pm 
So, finally got around to KF-NewHaven-Mission-FIX_2 and here are the videos I promised:
https://youtu.be/VEflxJwagvo and https://youtu.be/WWp5hrm2HbY -> this one showing if that guy is supposed to be sliding around instead of physically walking......
Boltte man 27 Jan, 2019 @ 11:04am 
That's for road to perdition not newhaven which was a none.ogg which I presume is a silent blank audio file....?
Boltte man 27 Jan, 2019 @ 11:04am 
So uhm.....you left our some music files I noticed......specifically these: KF_RTPIntro.ogg, jkgjhkhg.ogg, jkgjhkhg.ogg, 24564564564564.ogg, dsfdsfsdfsdfsf.ogg, fdhgfdhgfdhgfdhgfd9843782754.ogg
Boltte man 26 Jan, 2019 @ 9:41pm 
...and if we can't get to the radio room, that means we can't finish the map.....which would then render the whole map, despite having bootifully done design and layout, broken....:steamsad:
Boltte man 26 Jan, 2019 @ 9:40pm 
I tried noclipping to see if it would pick up from various angles but no go, so the keycard specifically there appears to be bugged, at least for me....but I will do some more testing and if the result is consisten then I guess it's a bug that needs to be fixed or else I/we can't get into the radio room assuming that's the keycard used to open the doors leading to the radio....
Boltte man 26 Jan, 2019 @ 9:40pm 
Ok, so ran through Road to Perdition again today and found these issues of note(on top of what I wrote yesterday at 11 hrs ago...):

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1636664280 - When the barrels blow from what looks like a husk firball, there should be a a husk or two there so it doesn't break immersion....
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1636666669 - don't need this once the door's already opened...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1636668474 - I think that fire suppose to be on the truck and not clipped underground....
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1636670023 - unpickable keycard

Boltte man 26 Jan, 2019 @ 7:37pm 
Ok, after having a 2nd runthrough of newhaven, notice these:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1636593102 - forgot the title
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1636595171 - black void?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1636597058 - more issues start from here like invisible zeds, flashlight not working, switching weapons, using weapons.....at least on my playthrough... I'll link a video illustrating this specific issue area after I uploaded it....which will take a while coz I have shite net connection....hahaha....