Total War: WARHAMMER II

Total War: WARHAMMER II

113 ratings
Apollo's Ironsiders port
   
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Tags: mod, Units
File Size
Posted
Updated
51.474 MB
20 Dec, 2017 @ 2:23pm
3 Jun, 2018 @ 10:33am
9 Change Notes ( view )

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Apollo's Ironsiders port

Description
Great thanks to Apollo for his epic mod! Unfortunatly he wasn't porting it for quite a long time so I desided to do do it myself.
Link to original mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=713923564


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Unit: Ironside Infantry

Equipped with heavy pikes and heavy armor these Infantry men hold the line against the empire's foes. Thier extensive training allows them to close ranks to withstand charges and decimate calvary.

Unit: Ironside Stormbringers

Equipped with repeater rifles these riflemen lay waste to the Empire's foes.

Unit: (New) Ironside Siegebreakers

Elite shock infantry adept at storming fortifications. Donning heavy armor these stalwart soldiers know no fear.

Unit: (New) Ironside Veterans

Equipped with a repeater rifle and heavy armor these veteran riflemen hold the line against the empire's foes. With reduced unit size and a high upkeep cost, what these units lack in numbers they make up in tactical utility and durability.

NOW FEATURING OFFICERS AND NCOs

Ironside Captain
Weilding a matchlock pistol, the Ironside Captain leads from the front.

Ironside Sergeant
A veteran infantry man himself, the first sergeant of a Ironside company can often be found nursing his trusty pike.

Core Mechanics
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Repeater Rifles

The unique nature of this weapon allows the Ironsides to fire off 6 shots in rapid succession, providing unmatched burst damage. However having expended all the ammunition in his weapon the Ironside veteran must reload leaving him vulnerable. Ironside veterans utilize a technique known as "slam fire" to dramatically increase their rate of fire.


Phase 1
Reduces reload time to 0 for 22 seconds (firing animation takes around 2 to 2.5 seconds)
Accuracy decreased by 35%

Phase 2
Range reduced to 0 for 7.5 seconds (Unit can not fire)
Unit can not move
Bracing decreased by 50%

(Note: I chose this method after expermenting with unit abilities, reducing the range of the unit was the best way to simulate the effects of reloading. Increasing reload time to say 9999 seconds would have the issue where this could carry over to the firing phase, which was undesirable...)

Phase 3
Ironside looses 6 Ammo

Loose Formation

Realizing the need for new tactics in the face of increasingly deadly artillery fire, ironside veterans have adopted the ability to assume a "looser" formation. While vulnerable to cavalry and infantry, this tactic allows the ironsides the ability to whether all but the fiercest fire.
75 Comments
nextjohns 24 Aug, 2021 @ 9:36pm 
Hi there, are you able to update?
Demonfire 22 May, 2021 @ 7:47am 
i don"t find the .pack file in the data folder.
where is he ?
Malata Societa' Official 1 Jan, 2021 @ 6:32pm 
I USE THIS MOD AND WORK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
STOP TO ASKING AND PLAY!!!!!
I KNOW THERE IS SO MANY PEOPLE THEY DONT PLAY BUT WANT THE MOD UPDATE!
FOR KIND OF OBSESSIVE PSYCOLOGICALLY SATISFACTION!!!!
MOVE YOURE HASS AND TEST AND PLAY!!!!!!!!!
Karl Franz 24 Aug, 2020 @ 2:50am 
Mod's dead lads.
Damn shame.
AH™ 12 Jul, 2020 @ 10:50am 
i think this mod doesnt work anymore - update pls ;D
pgbpaculdo 16 Sep, 2019 @ 11:47pm 
Will this be able in the huntsmarshal expedition?
Callhub 24 Apr, 2019 @ 9:07am 
Can you update this mod please?
⭕Gavrak Daelin 12 Apr, 2019 @ 1:46am 
Great job. High quality units. However, does these guys benefit from the research which gives handgunners more ammo?

Thanks!
Shotgun Solutions 29 Mar, 2019 @ 6:48pm 
If you could update this you would be the ultimate man.
acv55555 20 Feb, 2019 @ 10:26pm 
All so very pale for some reason