Insurgency

Insurgency

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Insurgency Complete Player Texture Reintegration
   
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Modifications: Character Skins
File Size
Posted
Updated
169.184 MB
26 Dec, 2017 @ 1:37am
19 Jan, 2018 @ 2:31am
2 Change Notes ( view )

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Insurgency Complete Player Texture Reintegration

Description
Insurgency Complete Player Texture Reintegration is created with the intention of collecting every official NWI-Created player texture made and readding all of them into the game in a relatively seamless fashion. This includes the additional class variations seen in versions of Insurgency prior to class model/texture overhaul. Short of adding multiple texture groups and creating new theater files to support them, this now meant only one texture was available per model.

HOWEVER, there is a way to work around this; by editing the VMTs and messing around with the individual textures in VTFEdit, you can create an RNG system where a random set of textures are applied to each player or bot upon spawning. Best I can tell, the random selection will remain the same until their loadout is updated.

Some classes are more affected by this mod than others, with varying layers of noticeability. The Unarmored Insurgent, Heavy Security, and both VIPs only have two different color variations. In stark contrast, the Light Armor Insurgent has a total of four variations, as well as three different options for his vest. Additionally, the Security Unarmored and Light Armored have been “combined”, now drawing from the same pool of clothing and face textures; the only difference between them now being the Light’s helmet.


The total available options for each model are as follows.

Insurgent Gear
1-Current Gear
2-Old Gear

Insurgent Heavy
1- Current Heavy
2- Light Insurgent Armor Source
3- Old Heavy
4- Old Sapper

Insurgent Light
1- Current Light
2- Old Light
3- Old Fighter
4- Old Machinegunner

Insurgent Light Armor
1- Light Insurgent Armor Source
2- Current Heavy
3- Old Heavy

Insurgent Unarmored
1- Current Unarmored
2- Old Unarmored

Insurgent VIP
1- Current VIP
2- Alternate Black Texture (Purpose Unknown, Possibly an Old Security VIP)

Security Gear
1- Current Gear
2- Old Gear

Security Faces
1- Current Unarmored Face
2- Current Light Face
3- Unused Specialist Face
4- Old Unarmored Face (Slightly Paler, Hard to Notice)
5- Old VIP Face

Security Heavy
1- Current Heavy
2- Old Heavy

Security Unarmored/Light
1- Current Medium (Originally Unarmored)
2- Current Light
3- Unused Specialist

Security VIP
1- Current VIP
2- Old VIP

Security VIP Head
1- Current VIP Head
2- Alternate Clean Mikee Face from Day of Infamy


If you are aware of any other texture variations that are not included in this mod, please inform me and I’ll be sure to implement them.
Still not enough variation for you? Well, you might be interested in the Insurgency Complete Player Texture Reintegration: Ultimate Diversity Edition[drive.google.com]. What does it do? Well it adds the VIP colors to the regular Unarmored/Light pool for more variety. Not recommended if you play a lot of Ambush.

Already satisfied withy your super tacticool ACUPAT skins for Security or your ISIS skins for the Insurgents?. Well you're in luck, as I now have seperate versions of the mod for each team.
Insurgent[drive.google.com]
Security[drive.google.com]
Security: UDE[drive.google.com]

DISCLAIMERS:
This mod only works on mod-enabled servers, though I am unsure of the exact sv_pure value required.
Due to the fact that bots/players and ragdolls as treated as different entities, there is a chance that they’ll switch to a completely different color upon death. Personally I don’t think it’s very noticeable in practice, but you may feel otherwise.


CREDITS:
New World Interactive - All of the original texturework
Ellie - Creating RNG Made Simple, which was instrumental in the creation of this mod
Tyrannosaurus Wex - Retrieving the original textures and compiling them into this mod
49 Comments
|DFA| Zuuner [35] 16 Jan, 2021 @ 8:13am 
the heavy is missing without a helmet :security:
Truko Jara 5 Jan, 2020 @ 6:04pm 
There is a little bug ...when a soldier dies, sometimes changes his uniform.
Tyrannosaurus Wex  [author] 4 Jan, 2020 @ 8:36pm 
no
Truko Jara 4 Jan, 2020 @ 7:50pm 
EXCELLENT MOD !

Could you do other where the models are assigned by the class of the soldier ? (specialist, breacher, demolition, etc like the old days)
Trigger 16 Nov, 2019 @ 7:34am 
I see, shame. It would be great to see the Ins VIP as an enemy in coop.
Tyrannosaurus Wex  [author] 15 Nov, 2019 @ 11:02pm 
From what I know, random models are possible (to a degree at least), but outside my skill and the scope of this mod
Trigger 15 Nov, 2019 @ 11:11am 
Thanks, author. Is there a way to put the actual VIP models into the NoArmor/LightArmor player model roster?
Tyrannosaurus Wex  [author] 13 Nov, 2019 @ 11:01am 
you put the VPK in insurgency2/insurgency/custom
Trigger 13 Nov, 2019 @ 8:35am 
How do I get the Ultimate Diversity Edition working, please?
Vortex 25 Aug, 2019 @ 12:34pm 
will there be any fix for the corpses?