Europa Universalis IV

Europa Universalis IV

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Build multiple buildings at a time: Imperium Universalis Version
   
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1.652 MB
26 Dec, 2017 @ 6:18pm
17 Sep, 2019 @ 12:10pm
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Build multiple buildings at a time: Imperium Universalis Version

Description
Information
This mod is a version of the mod "Build multiple buildings at a time" that is compatible with and requires Imperium Universalis.

Are you also annoyed by the fact that you have to build/demolish buildings manually for each province?
Then this mod is for you.

Direct Download can be found at the forum page of the normal Build multiple buildings at a time mod[forum.paradoxplaza.com].

FEATURES
This mod adds decisions for constructing/demolishing buildings in as many provinces as possible at the same time.
Only players can enact those decisions, because the AI constructs buildings automatically anyway.

For a demolishing decision to appear, you need to own at least one province, in which the specific building exists. The decision will demolish the specific building in all owned provinces, in which it exists.

For a construction decision to appear, you need to be able to build that building in at least one province, which means you also need to have the required technology level.

With these decisions buildings can be built in owned provinces that:
  • don't have the building already
  • are not busy constructing another building/converting to another religion or culture/creating a core at the moment
  • have at least 1 free building slot OR a previous building that will be replaced by the new one
  • are controlled by you (not by rebels or other countries)
  • have no sieges (by rebels or other countries)

If you have enough money for building at least one specific building you can enact the suitable decision.
The money you need to have corresponds to the standard building price that is not changed by any modifiers, e.g. 100 ducats for a shrine.

Buildings are build in random provinces that meet the requirements mentioned above as long as you have at least the required amount of money.

The decisions to construct/demolish buildings can also be faded out (and in again) by enacting the suitable decisions. This can be done, so that the decisions window remains clearer.
With this decisions groups of buildings will be faded out/in, e.g. if you fade out the group "Tax buildings", the decisions to build Temples and Cathedrals won't be visible anymore until you fade them in again.
Also there are decisions to fade in/out the decisions to construct or demolish buildings.
(Hidden/Visible groups of categories are higher prioritized, which means that if you faded out all groups of buildings, fading in decisions for contructing/demolishing buildings won't fade those decisions in, you need to fade in at least one group of buildings first.)

Outdated buildings are not shown by default, but they can be faded in (and out again) with the specific option decision(s).

COMPATIBILITY
  • This mod is a version of the mod "Build multiple buildings at a time" that was made to be compatible with Imperium Universalis and should only be used together with that mod (and mods that are compatible with it and don't change buildings)

  • This mod should be compatible with any DLC
  • EU4 Version: 1.29
  • Imperium Universalis Version: 2.2.2

REQUIREMENTS
  • NO mods or DLC required

Localisations
  • English localisation included

___________________

If you find any bugs or have any suggestions, you can post them into the comments.
3 Comments
Windoo 30 Oct, 2020 @ 7:04pm 
Hey dude, its been a while and I don't know if it is worth the effort, but I would highly appreciate the implementation of building the "Land Reclamation", or am I just blind, as I couldn't find it?
LimonenZitrone  [author] 15 Jan, 2018 @ 4:55am 
@Mao Zedong:
Thanks, I somehow missed that. Should be fixed now. Let me know if you find anything else.
Hồ Xuân Hương Đi Mid 14 Jan, 2018 @ 2:40pm 
There are 2 demolish_goldsmith decisions at this moment, and that will prevent you to scrolling in the decision page !!!


I recommend to switch from decision to event, which leads you to game crash immediately (like this bug).