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Báo cáo lỗi dịch thuật
Sounds be pretty easy, but its pretty specific functionality and I don't think it should be in the published version of this clock.
All it needs is adding the following script:
if state.running then
state.timeValues[state.currIndex] = state.timeValues[state.currIndex] + 10
UpdateTimer(state.currIndex)
end
to the beginning of ClickTimer function, that is just under the line that says
function ClickTimer(index, color)
You can access the clock script under Modding button op top of the screen, then selecting Scripting and choosing the clock object on the list - it will highlight blue when selected.
Hopefully that will let you get the needed functionality and maybe help with further modifications :)
i mean for example +10 seconds added to your clock at the end of your turn.
What text? The instructions and arrows? It's there for you to learn its functionality, but you should just copy or add the clock to your saved objects and spawn it wherever you need it directly, not play on this exact table.
Nice catch, should be fixed. It's still not what I would like to be, but probably good now. If you still notice any drift, let me know and I'll rework that bit.