Total War: WARHAMMER II

Total War: WARHAMMER II

141 ratings
Reiksguard Foot
   
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Tags: mod, Units
File Size
Posted
Updated
594.748 KB
4 Jan, 2018 @ 3:55am
19 Jul, 2021 @ 4:17am
17 Change Notes ( view )

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Reiksguard Foot

Description
What?
This mod adds 3 elite Reiksguard infantry units: swordsmen, halberdiers and handgunners. The mod previously added huntsmen but since the hunter & the beast DLC the unit has been removed due to being redundant.

Why?
"Though known mostly for their expertise in cavalry warfare, the Reikguards are normally divided into a mounted arm known as the Reiksguard Knights, or the Imperial Cavalry, and an infantry arm, that they called the Imperial Foot."

More?
New Model Empire - A major military reform act from Karl Franz
Armoured Empire - Empire state troops with extra armor
The Lost and the Damned - cultists for chaos and mortals for vampire counts
Sensible rebels - rebel armies wont spawn with elite units
The Lost and the Damned 2: Full Mortal Jacket - an expanded mortal army for the vampire counts
Sartosa Free Company - mortal pirates for Sartosa
Mercenaries - a modding resource for those looking to add mercenaries to any faction
Mercenaries - a modding resource for those looking to add mercenaries to any faction
Aaahh!!! RARE Monsters - reduced unit size for ghosts
Huntsmarshal Tweaks - reduced hostility & modified Imperial Supply units

Also:
Selian's Blackguard Variants - Blackguards by Selian, updated
85 Comments
MertAydogan 18 Nov, 2024 @ 10:26pm 
Can you port them for twh 3 I really love these skins with capes
Gman 6 Oct, 2023 @ 8:01pm 
odd thing, i read a book dedicated to the reiksguard and there wasn't a single mention too the imperial foot. Bit disappointing since i love the idea of dismounted knights acting as elite heavy infantry.
Crux2  [author] 26 Aug, 2022 @ 10:11am 
Yep. Most of my mods will be remade/ported in due course.
blasphemous gorb 26 Aug, 2022 @ 8:49am 
Are you intending to port this to WH3 now that Immortal Empires has released?
LemonOkayeg 23 Jun, 2022 @ 2:00pm 
SFO pls...
Crux2  [author] 9 Feb, 2022 @ 3:22am 
Never used SFO myself hence why no versions for it. I don't want to set any false expectations but if TW3 ends up being lacklustre then TW2 is what I'll be playing for many years yet to come and at some point I'll probs get around to playing SFO.
Degtyarev 8 Feb, 2022 @ 10:43am 
Your mod is awesome man, the units should be in the game by default tbh. If you ever decide to make a SFO version that will be greatly appreciated as the base units lack a little bit of a kick. You know they just need a lil bit more stats, thats all.
Yung_Buttpiss 8 Feb, 2022 @ 8:58am 
sfo?
Crux2  [author] 8 Feb, 2022 @ 5:22am 
My 'standard' empire armies are based on a core of sword/pole/ranged infantry so I replace one of each with a Reiksguard variant in Franz's personal army. I'm not working on any modding ATM but i'll inevitably get sucked back in sometime after the tools for TW3 are released.
Shaabhekh 8 Feb, 2022 @ 1:27am 
Might give this mod a go, but i'm not sure why theyve been given Handguns - Any chance you'll be adding (or could add) a Greatswords variant as per their lore?