XCOM 2
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Uniformity
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189.522 KB
13 Jan, 2018 @ 2:10pm
19 Apr, 2020 @ 12:11am
4 Change Notes ( view )

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Uniformity

In 2 collections by RealityMachina
RealityMachina's Mods (and the occasional other mod you should try)
65 items
RealityMachina's War of the Chosen Mods
97 items
Description
Everybody personalizes as the Commander tells them to, no more.

Details
In other words, normal, non-hero soldiers (+ any alien soldiers that use human cosmetics), upon equipping kevlar, plated, spider, whatever armours, will now auto default to a uniform look instead of being an ungodly hodge podge of those fifty cosmetic mods you installed last night.

Does not affect soldiers when you first generate them in the character pool (I mean, chances are you're customizing them extensively in looks anyway)


Notes

Will always overwrite cosmetics of non-character pool units if you re-equip kevlar armour on them. If you wish to disable this behaviour, go to (where XCOM 2 is installed)\steamapps\workshop\content\268500\1268441759\Config, XComUniformity.ini will have the variable you're looking for.

The "uniforms" can be customized per gender and per tier, if you have a particular look you want to use, entering the right template names in specific entries of XComUniformity.ini will alter the default behaviour. Template Names can be found via searching for XComContent.ini of the various mods you may have installed.

This *should* work with vanilla games, but someone will need to test that for me.

Confirmed to work with War of the Chosen.

This may not work fully in in-progress campaigns: already built armours retain the old template lacking the mod function.

Conflicts
Will conflict with any mod that also use the OnEquipped function for the vanilla armors.
Popular Discussions View All (2)
1
20 Feb, 2018 @ 9:24pm
Damn WotC Modbuddy
krumiro
0
31 May, 2021 @ 11:57am
Workaround for new recruits
Nemo Jr.
132 Comments
Chase 9 Nov, 2024 @ 7:46pm 
I believe if you send soldiers on an op, when they return, it defaults their armour again. Idk if this is just with modded armour or not tho
Epic Dovahkiin 14 Sep, 2024 @ 4:52am 
if that bothers you more than random parts on new rookies then don't use this mod
Epic Dovahkiin 13 Sep, 2024 @ 2:50pm 
yeah unfortunately with UCR your character pool characters are likely to spawn into the campaign with random cosmetics of course you can just import from the character pool to give them the right ones)
MeAMoose 19 Aug, 2024 @ 7:10am 
Just a heads up for people, this and Unrestricted Customization Redux seem to conflict, resulting in cosmetics being randomised for soldiers in your character pool when going to edit them.
Jay 8 Aug, 2023 @ 2:07am 
Sadly not working for me, even after starting a new game. I tried switching armors and they're all a jumbled mess, still. =/
Rhavi O'Lee 19 Mar, 2023 @ 12:11pm 
can i use this with modded cosmetics?
Skela 14 Jan, 2023 @ 3:00pm 
as an avid mod user, this is essential to preventing the abominations my recruits spawn as
dawfydd 8 Oct, 2022 @ 6:06pm 
God i wish this would work with clones or mandos, the least fun is dressing them all up one by one for long war, as my custom entries dont seem to get loaded :(
Cunning Linguist 7 Nov, 2021 @ 6:04pm 
@Bear, still there's no UI in game to use :sefacepalm:
Ludens 11 Aug, 2021 @ 5:50pm 
How does this mod work exactly? If there's a .ini file I have to edit, where do I find it, and how is it edited?