XCOM 2
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Uniformity
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13 Jan, 2018 @ 2:10pm
19 Apr, 2020 @ 12:11am
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Uniformity

In 2 collections by RealityMachina
RealityMachina's Mods (and the occasional other mod you should try)
65 items
RealityMachina's War of the Chosen Mods
97 items
Description
Everybody personalizes as the Commander tells them to, no more.

Details
In other words, normal, non-hero soldiers (+ any alien soldiers that use human cosmetics), upon equipping kevlar, plated, spider, whatever armours, will now auto default to a uniform look instead of being an ungodly hodge podge of those fifty cosmetic mods you installed last night.

Does not affect soldiers when you first generate them in the character pool (I mean, chances are you're customizing them extensively in looks anyway)


Notes

Will always overwrite cosmetics of non-character pool units if you re-equip kevlar armour on them. If you wish to disable this behaviour, go to (where XCOM 2 is installed)\steamapps\workshop\content\268500\1268441759\Config, XComUniformity.ini will have the variable you're looking for.

The "uniforms" can be customized per gender and per tier, if you have a particular look you want to use, entering the right template names in specific entries of XComUniformity.ini will alter the default behaviour. Template Names can be found via searching for XComContent.ini of the various mods you may have installed.

This *should* work with vanilla games, but someone will need to test that for me.

Confirmed to work with War of the Chosen.

This may not work fully in in-progress campaigns: already built armours retain the old template lacking the mod function.

Conflicts
Will conflict with any mod that also use the OnEquipped function for the vanilla armors.
Popular Discussions View All (2)
1
20 Feb, 2018 @ 9:24pm
Damn WotC Modbuddy
krumiro
0
31 May, 2021 @ 11:57am
Workaround for new recruits
Nemo Jr.
132 Comments
harlequin565 18 Jan, 2018 @ 12:38am 
Also not sure if working in LW2. However all I've tried so far are CP soldiers going from plated - powered armour. Will CP characters not be affected through all tiers of armour - or is it just kevlar?
Kad Gaming 17 Jan, 2018 @ 9:43pm 
This mod, at least in my experience doesn't work in Vanilla. However, that may be because I use LW2, but I don't know enough about modding to say for sure if that is the case.
Gantradies 17 Jan, 2018 @ 1:35pm 
what i was thinking was stuff like putting Rookies into the Classic Read armor+Flattop Combo for a start0 poor bastards are probably gonna die anyway, sooo..
Deadput 17 Jan, 2018 @ 9:44am 
Probably a dumb question but was just wondering if this mod is incompatible with the WOTC uniform dirty patch mod?
Lago 17 Jan, 2018 @ 9:35am 
"Will conflict with any mod that also use the OnEquipped function for the vanilla armors."
It sounds like that other mod might be conflicting.
Reffy 17 Jan, 2018 @ 3:37am 
I just upgraded from kevlar to plated and this mod doesn't work. Every character looks like a mess now.

I do have a mod (don't know which one) that allows me to choose uniforms from the character pool, but I have to manually select everything for each character.
RealityMachina  [author] 16 Jan, 2018 @ 1:08pm 
If they exist in the character pool, they'll keep cosmetics if kevlar is re-equipped.
Lago 16 Jan, 2018 @ 11:53am 
"Will always overwrite cosmetics of non-character pool units if you re-equip kevlar armour on them." - Does saving a randomly generated soldier to the character pool prevent this from affecting them or do they need to have been loaded from the character pool in the first place?
Kazoo Eater 16 Jan, 2018 @ 10:48am 
Nice Mod i hate it when people changed outfits after customizing them
Pokke 16 Jan, 2018 @ 3:57am 
For someone who subbed to the prosthetics mod, this addon saves a lot of new recruits from getting their limbs retroactively hacked off. Good shit.