RimWorld
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[B18] Dire Raids
   
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22 ENE 2018 a las 0:41
16 JUN 2018 a las 19:50
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[B18] Dire Raids

Descripción
For newer Rimworld version, B19 is now available!


[B18] Creates a mid-to-late game event called a Dire Raid. The new event triggers like a normal Raid, but more rarely, and multiplies the points available for the raid to use in purchasing pawns.

The mod is intended to add more threat to established bases. Many late game bases can feel unthreatened by any events, making late game a bit dull. Thus this mod is to meant to add a potential threat to such bases.

By default the Dire Raid event is rare and can't occur back-to-back. Dire raids can't occur until your base is fairly developed, so no day 20 death balls. The event is limited to augmenting Raid events, not any other events (no Dire Infestations). If any new raids are introduced by other mods they can also become Dire Raid variants.

If you load this module after HugsLib you can configure the difficulty and occurrance of the mod in the Mod Options menu. Changing Danger Multiplier value modifies the multiplier against pawn strength pool used to generate raids.


Suggested Mods:
- Hugs Lib (or you'll see an error on load -- it recovers gracefully to use default settings if you don't want HugsLib installed).


FAQ:

Is this another type of raid?

No. In game terms this is a new Incident like Infestations, Mad Animals, and Tornados. It triggers independently as a Big Thread and reuses the Raids available while giving them bonus points to pick build enemies.

How can I reduce lag during raids?

For reducing lag in late game raids (not just Dire Raids) you can use either:
RuntimeGC: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=962732083
or
MakeLoveNotWar: https://ludeon.com/forums/index.php?topic=31646.0

Each pawn that gets added adds social interactions between other pawns, making large numbers of pawns a problem for the game. Cleaning these relationships up after pawns are killed or eliminating them entirely can help with the issue. Otherwise it's a core game inefficiency that mods can't always fix.


Current (Sometimes Crude) Translations:
- English
- French
- German
- Japanese
- Polish
- Portuguese
- Russian
- Spanish

Link me translation fixes/additions and I'll add them in.


CHANGES:

0.18.1

Increased spawn rate slightly as it took longer than a year for the average Dire Raid to occur in test runs.

0.18.2

Added support for modifying many more event trigger controls. See Mod Options to configure mod how you want it. WARNING: not having HugsLib loaded will now result in an error message on load. It's safe to ignore this message.
Discusiones populares Ver todo (1)
2
15 JUN 2018 a las 12:38
MediaFire / Dropbox link?
booile
58 comentarios
pyrce  [autor] 30 AGO 2018 a las 22:37 
B19 posted (link at top of description). Leaving this version here for anyone who still wants to use it in B18.
pyrce  [autor] 30 AGO 2018 a las 21:41 
Yep, working on it right now!
Gurdel 30 AGO 2018 a las 12:49 
Update inbound for this mod? Love your work!
Axeometric 16 JUN 2018 a las 23:21 
thanks bud, appreciate the timely response and fix
pyrce  [autor] 16 JUN 2018 a las 19:50 
Fixed. Thanks for posting the issue.
pyrce  [autor] 16 JUN 2018 a las 19:33 
Opps, looks like something is wrong with the latest change. let me see if I can fix it real quick.
Axeometric 16 JUN 2018 a las 18:51 
no dire raid seems to spawn for me for reasons unknown to myself, tried and tested new save with only hugslib and dire raid, doesnt spawn in debug, can post error message
pyrce  [autor] 9 JUN 2018 a las 9:05 
@Dartonal Sorry to hear that :/ It's possible that by manually triggering the Dire Raid you reset the min-time between Dire Raid events. Also since this is a BigThreat event it may be rarer on lower difficulties, or Randy Random may decide to not throw you a party. I'll look into adding the ability to modify the event changes with HugsLib settings.
Prime Pebble 1 JUN 2018 a las 23:53 
nah, his just bait
rev 1 JUN 2018 a las 23:51 
The lone dude in the thumbnail is about to get demolished