Garry's Mod

Garry's Mod

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Rebel Rules and Rankings (Calcite HL2RP)
By Archibaldamius Wobbleboard III and 2 collaborators
In this Guide is a basic run through for the rebel systems on the server.

This guide is not an exact rulebook on how things will actually run as the rebels are still somewhat chaotic in nature however, it stands to offer enough information to understand how things work when playing as the rebel faction.
   
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Rankings
Rank
Role
Recruit (No designation)
Run errands and follow tasks given by superiors.
Private (Pvt.)
Basic foot soldier. Part of a squad with no specialty.
Corporal (Cpl.)
Specialist role selection available. Senior to privates.
Sergeant (Sgt.)
Advanced specialties unlocked. (Skill mastery which allows better skills in your selected field). Only one per squad allowed.
Lieutenant (Lt.)
Squad commanders. Command squads form 4 to 6 people.
Major (Maj.)
Responsible for the initiation of recruits. Give orders to recruits. Give orders to recruits. In charge of platoon management and logistics. In command over the lieutenants and receive orders from the Colonels to distribute to the Lieutenants. Are responsible for the promotion of Privates up to lieutenants.
Colonel (Col.)
In command over the majors and responsible for giving orders to them.
General (GEN.)
In command of the entire rebel army. Gives orders to the colonels and issues 'operations' (Large scale events within the RP). Responsible for the promotion of Colonels.
Specialities
Engineer

The engineer is a master of mechanics and other associated skills. They have the ability to repair equipment such as vehicles, and can create and lay traps.

Engineer's can use SMG's, pistols and grenades.

Sniper

Snipers are trained to take out an unsuspecting target. They are granted access to sniper rifles and pistols, and also have an aim buff (i.e. they are more likely to hit their opponent in a gunfight).

Medic

The medics have advanced training in field medicine and hospital care. They can help out their own wounded to keep them alive on the front lines, or stay behind and take care of any influx of injured patients.

Medics are granted pistols for combat and always carry medkits.

Scout

The scout is a vital reconnaissance unit of the rebellion. Scouts have access to binoculars for distant spying, and shotguns for close combat. They are also trained in the use of flares and can mark cardinal targets to assist their team.

Support Unit

The support unit is essential defence for front-line forces. They are trained in the use of much larger guns for the purpose of laying down suppressing fire and making distractions, for example. They are also able to use grenades.
Support unit (bigger guns +can lay down suppressing fire and make distractions. Can use grenades).

Commando

An highly trained foot soldier who works well in fast paced battle - proficient in both close-quarters-combat and rifle combat, the commando is an excellent all-round soldier. They are also trained in using Combine weapons from the field, and can use grenades.

Rules
military discipline is paramount as we still operate based on the military systems of old.


Disrespecting a superior officer will result in a court martial (Severity based on level of disrespect).


Ignoring a direct order will result in a court martial (level of severity based on importance of said order).


Defecting or conspiring with the enemy will result in execution.


Never steal from your fellow rebel. Doing so will result in a court martial (severity based on how many times you have done so).


The rulings of the top brass is discretionary. This means that they can issue punishments as they see fit. However, all of the leaders must be in agreement and judgement must be passed up the chain.