Sid Meier's Civilization VI

Sid Meier's Civilization VI

49 ratings
Seeds of Growth Policy
   
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4.251 KB
26 Jan, 2018 @ 5:16pm
31 May, 2020 @ 3:54pm
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Seeds of Growth Policy

Description
The Seeds of Growth economic policy card adds +1 Food in each city and +1 Culture in the capital. It unlocks after the Code of Ethics civic is finished. The policy becomes obsolete with Collectivization. This adds an option to expand early growth of cities in your empire.

I wanted something simple, not too overpowered, and different from the other two economic policy cards offered in the beginning of the game. The food and culture option provides a good starting bonus to cities in your empire that need to grow faster in the early game.

28 Comments
Free Luigi 22 Oct, 2024 @ 8:06am 
This mod needs updating to be classified as a gameplay mod. As it is, it is under the "cosmetic" category and doesn't get automatically downloaded and switched on in multiplayer games. It is causing desyncs.
H.Humpel 2 Jan, 2022 @ 8:02am 
Hi Ian G,
your mod has been translated into German and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Ramon 10 Apr, 2021 @ 10:31am 
Working 100% with GS.
Mialu 20 Nov, 2020 @ 2:01pm 
there is also a bug, when you start a new game it wont load up the card until you reload the game, seems to gonna be a problem for multiplayer
razbo99 23 Oct, 2020 @ 9:32am 
I had just been thinking I might make a mod to do something very similar to this, and voila, you already did! Great minds, and all... Thank you! One question: Will the AI use this policy?
Ian G  [author] 31 May, 2020 @ 6:17am 
I updated the mod with the original Mod ID. Turns out it changed when I began editing the mod on my boot-camp Mac. I think I created a new mod because I didn't have the original visual studio file anymore. Thanks for the feedback!
infixo 30 May, 2020 @ 5:17pm 
@laurana Thank you for the mod ID :)
Laurana Kanan 30 May, 2020 @ 3:01pm 
@infixo - Idk, if the ID changed, but looking back in my archives I had this mod with 053a803e-d930-4fe6-9a61-2e569f374c84. If you still need the original mod, though, send me a PM.
infixo 30 May, 2020 @ 9:06am 
Have you change the ModID? Because my old saves don't recognize the mod. If so, what was the original ModID or where can I get the previous version?
Ian G  [author] 24 May, 2020 @ 12:16pm 
Updated to support new DLCs and changed the Housing bonus to Culture to fix the error with integers. 0.5 housing doesn't consistently work in the game files.