Caveblazers

Caveblazers

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Tips, Hints, and Pointers
By Dr. Alphys
A spoiler-free beginner-friendly guide about various mechanics, hints, or other relatively obscure functions in Caveblazers.
   
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Introduction
Whether you've come here a beginner looking to learn a bit more about the game, an experienced player trying to see if they've missed anything, or a veteran looking to jog their memory a bit, this guide will give, as the title suggests, tips, hints, and pointers all about Caveblazers.

This is by no means a comprehensive list, and is still being written. It is subject to change at any time.

This is a guide, not a walkthrough, so as such, it will have no spoilers, and will not be completely clear at times either. Many words of advice in this guide may come across as vague, criptic, or even incomprehensible, and this is intentional. This guide is meant to give people a push in the right direction, not give them the answers. Comments that contain spoilers are allowed, however, so if you wish to avoid spoilers completely, do not read past the credits section.

Pay attention to capitalization as well, as some normal-looking words may in-fact be pronouns if they're capitalized.
Tips - Gameplay Advice
  • Health Runes, Health Potions, and Battle Brews are not food.
  • Slimes splatter.
  • Traders have one chance only.
  • Combos and Falling Strikes deal 1.5x damage.
  • The first shrine will not accept brimestone blood.
  • Traditionalists can not equip magic items.
  • Arcane Boxes have a chance to hurt or heal.
  • People tend to steal from altars.
  • Potions of the same color have the same effect until death.
  • Different magic items are charged in different ways. Some by time, others by kills or damage dealt, and a couple can't be charged at all.
  • Having more than two of the same blessing will not confer additional effects.
  • Bullets, Darts, and Pikes are considered arrows.
  • Crowbills have no limit.
  • Few rings are greater than the sum of their parts.
  • Maximum health granted by Eggs, Bread, and Tarts do not grant regular health.
  • Orbs save plasma do not discriminate.
  • Devils and Daemons are weak against holy weapons.
  • Slugs are not immune to their own slime.
  • Pomegranates tend to launch their seeds back at the user.
  • Strikes from a Morning Star will act as though they are strikes from the wielder's melee weapon.
  • Only instant poisons can kill.
  • Shrines will only accept one Offering.
  • Wall slidings is considered being airborn.
  • A Heavy Hitter Champion is a force to be reckoned with.


Hints - Unlockables Advice
  • The corpse in the alcove has no use for clothes.
  • Close Calls with a boss may make the survivor Tougher.
  • Defeating a boss without taking damage will leave the survivor with skills of a Master.
  • Unlucky souls will learn to make the most of their meals.
  • Blessing of the Spike will require a one hundred soul sacrifice.
  • Those dedicated to Alters will be granted knowledge of the Primes.
  • Those with a Dead Eye will find themselves with increased Dexterity.


Pointers - Secrets Advice
  • A set of switches may be found in a place of dirt and stone.
  • Only a Champion may aquire the Glass Cannon.
  • A hungry Slot may be found in a place of bricks and concrete.
  • One must be graceful if they are to reach the Boss's Challenge.
  • A switch covered by cobwebs may be found in a place of poison and vines.
  • Something Fiendish blocks the way to the Spreading Corruption.
  • A Key buried in vines and blood may unlock the Door in a place of fungi and spores.
  • Though the hidden road leads to Fate's Reward, those who stray may still go on to become Champions.
  • A Dragon's Glass may found in a place of magma and heat.
  • Shimmering Beams and Floating Blocks may cast many Shadows on the land.


Credits
Caveblazers © 2018 Rupeck Games
3 Comments
Skywalker 30 Jan, 2022 @ 7:14pm 
You can equip a magic item as a traditionalist, but only if you have an item that grants "+1 magic item".
QTDeFrank 1 Jul, 2021 @ 8:59am 
Burning potions can also kill you.
Dansee 23 Aug, 2020 @ 2:34am 
Arcane boxes doesn't have chances, they have a + or - sign which indicates if it's a negative arcane box or a positive one, the positive tends to heal or give gold, the negative tends to hurt or spam enemies