RimWorld

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Monster Mash (B18)
   
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1 Feb, 2018 @ 6:46am
9 Mar, 2018 @ 3:11pm
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Monster Mash (B18)

Description
DESCRIPTION:
Version 1.4.1 - Hotfix to remove Carrion Crawler Leather when using CombatExtended. Increased Carrion Crawler armor and hit points when using CombatExtended. Update in-game about section.
Version 1.4 - The Carrion Crawler, a massive flesh eating snail, now wonders through the arid shrublands of the RimWorlds.
See the Forum for full change log: LINK[ludeon.com]

The RimWorlds contain a broad variety of Earthly and artificial animals, ranging from tiny squirrels to the extinct megasloth (megatherium), from chemically useful boomalopes to rogue bioweapons.
Yet, here in the lawless Rim, far beyond the reach of the shining cities and ethics review boards of the GlitterWorlds, many a mad scientist or budding entrepreneur has attempted to establish themselves as a new giant in the field of genetic manipulation. Regardless of how well their creations were received in the journals back home, the beasts they forged still roam, wild and untamed, in the wildernesses of the RimWorlds.

This mod aims to implement a large number of interesting, dangerous and exotic creatures to the game; some serious, some fanciful.

CURRENTLY IMPLEMENTED:
Carrion Crawler
A huge land snail that roams the arid shrublands in an unending quest for prey. This acid spitting, flesh eating beast is a beautiful native creature of some RimWorld's. It's shell makes for a fine furnishing to any room.

Inferno Beetle
A giant dendrevour (tree eater) that converts timber into chemfuel. Originally developed as a means of industrial espionage in the timber industry, the creature was abandoned due to its powerful flaming spit.

Land Kraken
A small, soft bodied, and lethal predator. Reasonably easy to kill but extremely dangerous in melee combat, the land kraken is armed with eight bladed tentacles and a poisonous bite. Keep your distance... or else.

Polar Colossus
An immense bear-like cyborg, the result of illegal experimentation with Mechanoid technologies. This monstrous beast is armed with an integrated power-core and thermal lance. Rumor has it that the core can be extracted from the carcass of the beast and used as a self-sustaining heat source for a prolonged period.

Sanguine Drake
A large predatory lizard developed for military operations on arid and desert-like worlds. Tough to kill, ride-able (with Giddy-Up!), capable of transporting goods and a fierce fighter, they far surpass camels or horses. In addition to their formidable capabilities, they are able to fire blood from the capillaries around their eyes at ballistic speeds, inflicting a powerful anti-coagulant venom, both from the blood-spray and their bite.

OTHER FEATURES:
Full prosthetics suite for the Land Kraken while A Dog Said... is installed.
Monster Sighting (Event): A random event that spawns a small number on Monsters on your colony map, regardless of normal biome-locking. They'll hang around for a few days and then leave again.
Thermal Core: A self-contained power supply and heat source that functions as the power core and heart of the cybernetic creature known as the Polar Colossus.
Variable Bleeding Rate: This small mechanical change means that blood pumpi

INSTALLATION AND COMPATIBILITY:
This mod automatically detects and adjusts for the presence of the following other mods:
A Dog Said... (Steam Workshop) (Forum[ludeon.com])
Combat Extended (B18 RC1 is not currently available on Steam Workshop and is in pre-release on GitHub) (Forum[ludeon.com])
Giddy Up (Steam Workshop) (Forum[ludeon.com])

Monster Mash should be loaded after all of the mods that it depends on. So, if you have Combat Extended installed, the load order for those mods should be Core, Combat Extended, Monster Mash.
It should be safe to add this mod to existing save files, but as always, back-up the save beforehand.
It should also be safe to remove from active saves, so long as no animal, projectile or animal product that is added by this mod are on the map at the time of removal.

DOWNLOADS:
Ludeon Forum[ludeon.com]
Direct Download (Dropbox)[www.dropbox.com] (Final B18 version)
B19 on Steam Workshop

This mod is intended to work alongside such great mods as the Animal Collab Project (Steam Workshop) (Forum[ludeon.com]) and the Megafauna mod (Steam Workshop) (Forum[ludeon.com]).
Similarity in creatures should be minimal.

BUGS AND LOCALIZATIONS:
Please report any bugs that you find to me, so that I may try and solve them. When reporting a bug, please provide the error log and mod list.
I only speak English, so I cannot make localizations for other languages. If you know how and speak those languages, please feel free to create them and I can incorporate them into the core mod (Credits will be given).

CREDITS:
A Dog Said... Animal Surgery (Steam Workshop) (Forum[ludeon.com]), created and maintained by spoonshortage. A mod that provides Animal Prosthetics and operations systems. Some A Dog Said... definitions are used in my mod for compatibility purposes.
RangeAnimalFramework (Steam Workshop) (Forum[ludeon.com]), created and maintained by BrokenValkyrie. A fantastic little framework that implements ranged attacks for animals.
Megafauna (Steam Workshop) (Forum[ludeon.com]), created and maintained by Spino. A fantastic animal addition mod that acted both as the inspiration for my mod and an excellent template from which to learn.
ModCheck (Steam Workshop) (Forum[ludeon.com]), created and maintained by Nightinggale. An extremely useful tool to allow quick, easy(ish) and conditional patching for compatibility purposes.

SPECIAL THANKS:
BrokenValkyrie has been particularly helpful in the creation and bug-fixing of this mod, specifically the compatibility elements for the Ranged Animal Framework.
wwWraith has provided ongoing technical support, including suggestion, code-checks, bug fixes and general advice.

LICENSE:
If you're a modpack maker and want to include Monster Mash or if you are a modder and want to use it as the basis of a derivative or similar mod, please feel free to do so. I only ask that you let me know about it and credit me where appropriate.
Popular Discussions View All (3)
0
6 Mar, 2018 @ 2:04am
GeneLab (Suggestions)
ilikegoodfood
0
6 Mar, 2018 @ 2:00am
Department for Quality Control (Balance Issues)
ilikegoodfood
0
1 Feb, 2018 @ 7:06am
Bug Reports
ilikegoodfood
35 Comments
ilikegoodfood  [author] 8 Oct, 2018 @ 4:08pm 
Thanks... I think :P
The Stricken One 8 Oct, 2018 @ 3:59pm 
lol ur a chill dude, I love you and ur mod!
ilikegoodfood  [author] 8 Oct, 2018 @ 2:00pm 
Anime Monster girls are not on my to-do list for this mod. I think there are one or two already out there, but haen't checked since early b18.
The Stricken One 8 Oct, 2018 @ 11:58am 
WHERE ARE MY ANIME MONSTER GIRLS?
ilikegoodfood  [author] 8 Oct, 2018 @ 6:01am 
Appologies for the long wait, btu it is finally here.
Monster Mash (B19)
ilikegoodfood  [author] 30 Aug, 2018 @ 5:53am 
Now that B19 has been pushed out on Steam, I will be working on an update.

Updating compatibility with other mods will, of course, be dependant on those mods being updated first.
The Stricken One 3 Aug, 2018 @ 6:22pm 
Where are my anime monster girls tho 0/10 mod
nephilimnexus 13 Mar, 2018 @ 3:26am 
This is really neat!
ilikegoodfood  [author] 9 Mar, 2018 @ 3:12pm 
Updates 1.4 and 1.4.1
The Carrion Crawler is now out in the wilds.
This large, flesh eating land snail roams the arid shrublands of its native RimWorlds in a never ending quest to feed itself.

Tamable, Trainable, ride-able, but not suitable as a pack animal, this creature has a short range acid-vomit attack and a bite that'll punch through steel plate. Once killed, its shell makes for a beautiful trophy in any room.
ilikegoodfood  [author] 6 Mar, 2018 @ 4:54am 
Two hotfixes in a day, new discussions openned and a reduced change-log (I hit the character limit).
Extensive research is in progress for new and exotic monsters. This, along with some time off doing irl stuff, has resulted in delays.
Hopefully you'll be seeing new monsters soon.