Sid Meier's Civilization V

Sid Meier's Civilization V

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910.000 B
5 Feb, 2018 @ 6:06am
1 Change Note ( view )

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Buildings X 2

In 1 collection by elia bruzzone
Gameplay Changes
14 items
Description
You can rebuild the buildings already built in the city.
This change opens up strategies that can not be done in normal play.
For example, with this mod, you can make more specialized cities.

Following this path, I plan to make a mod that makes the specialization of cities mandatory.
So you will not have all the cities that do everything but you will have specialized cities for
example in: research, land unit production, naval unit production etc.
26 Comments
Rawr'kraine 🐉 19 Jun, 2018 @ 1:22am 
recently came back to civ 5, forgot this was one.

As The Grox I got a city up to 35 people before turn 100, this mod is still an insane game changer, fav'd it now.
elia bruzzone  [author] 6 May, 2018 @ 2:32am 
I'm continuing them but in this period I can not have enough time to dedicate. I'm sorry.
Spazer Unit 5 May, 2018 @ 11:16pm 
Any news on that planned mod?
elia bruzzone  [author] 3 Mar, 2018 @ 12:31am 
Thank you! I had noticed long ago the ugliness of those functions (NumCitiesFreeCultureBuilding etc.) but I did not think they could even compromise other functions made by Firaxis. Well, thank you very much for having noticed this point, when I will do the mod on the specialization of the cities I will remember to change those functions. While this single mod will be an extra game rule to be considered when playing.
Evelyn 2 Mar, 2018 @ 8:12pm 
I found a bug. When there is something that gives you a free building, if you have more than 1 of that building instead of adding 1 more it sets it to 1. For example I had multiple momuments and then got legalism (free cultural building in first 4 cities) and it made that city only have 1 momument, which made things worse than before
Evelyn 2 Mar, 2018 @ 8:23am 
Thanks. I’ll just have to remember to change it when I play with friends...
elia bruzzone  [author] 2 Mar, 2018 @ 12:03am 
You can go to this folder Steam \ SteamApps \ common \ Sid Meier's Civilization V \ Assets \ DLC \ Expansion2 \ Gameplay \ XML and change the GlobalDefines.xml file in line 593 with the value 99 instead of 1 under the name CITY_MAX_NUM_BUILDINGS. Ah you shouldn't activate the mod anymore.
Evelyn 1 Mar, 2018 @ 6:44pm 
anyway to change it so the max amount is unlimited (or just like 99 so you're not likely to hit it). I want to spam the same stuff a bunch. I don't mean make the mod always do this but how could I do it to the mod locally?
elia bruzzone  [author] 15 Feb, 2018 @ 7:38am 
No, I did not take it as an accusation. However it is true I will have to make sure that even the specialists and masterpieces are doubled because some buildings have an important role in this.
Furin 15 Feb, 2018 @ 4:22am 
I did not mean it as an accusation, I was just curious.

Now that I have tested your mod the main difference seems to be the cheaper upkeep and the slicker design, less building spam in the overview window, with the downside of not being able to assign multiple specialists.