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Enigma`s Volley (Farm & Push build)
By Metal Kitty
Enigma`s Volley (Still in development but is almost finalised.)

This build is designed so that you can start off in the longer lanes Top for Dire or Bottom for Radiance and quickly switch out to Jungle about Level 4 / 5 in order to farm the gold from neutrals to get the bits and pieces you need whilst supporting those lanes.

By level 3 you will be strong enough to jungle without the need to keep running back home for health.
The Midnight Pulse and stats are interchangable.

You will also Find that using this build topping the enemy towers is very easy, - if your team is all in one lane in a big team fight and you haven't got your Black hole Available - Try popping to another lane and pushing their towers down whilst everyone is distracted! with a few creeps and your Minions their towers will come down very quickly.

About the Blink dagger and mekhanism

Personally I have Never used these in my own games, and I feel that with Enigma dashing into a battle - or out of one is fairly pointless, Enigma is a Support character, but in a fight you need a lot of Mana and at least 3 of your four abilities.
- minions have them ready and selected along with yourself.
- stun the enemy (you now have up to 4 stuns to do the rest...
- midnight pulse (has a slight delay after casting but get your enemy contral as possible.
- Black hole - Directly over the midnight Pulse for maximum Damage.you minions should also be hitting him whilst he is in the Black hole.

- Prey - Prey your Team mates are going to hit them. whilst in the Black hole!
- Run - Run unless you know for a fact that you can kill em! - Run

Build By S.T.S - Enjoy
   
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4 Comments
Metal Kitty  [author] 2 Jun, 2013 @ 11:12am 
Thanks for the reply [D]usKat - I will look into it and see where improvements need to be made...

2lkpx 2 Jun, 2013 @ 7:29am 
This build is very unconventional. It seems like your item build is for carry enigma lol :D.
If you really want a pushing Enigma a necronomicon,radiance and mekansm would be a better item choice. MKB is not really needed because people see enigma as a utility hero and not as a damage dealer. Also shivas guard is pretty good on enigma, gives decent armor and a very useful slow which works even when casting blackhole. The bloodstone though is a nice item choice give great bonus hp and mana which gives enigma more survivability. I'm actually quite surprised you didnt put a dagger here. Even if youre going for a pushing enigma a dagger is still very effective item. a bottle also isnt really needed youre much better off with a soul ring. A bottle relies mostly on luck if you get the runes before the enemy. Overall this is a decent build but there is always room for improvement. Learn from experiences and you'll do great. :)
Metal Kitty  [author] 28 Feb, 2013 @ 1:04pm 
thanks for the reply Kalypso - I will constantly be editing this as i find improvements and tweaks and i will take what you have said into consideration!
Laffer Curve.™ 28 Feb, 2013 @ 9:23am 
your build is nice, but most of the 'players' in dota 2 expect Enigma to be more of a support character. So mekansm is a must. Blade mail is nice but with Enigma's lack of nukes blade mail won't help much unless your team is considerate enough to deal with your attackers within the 4.5 second gap. Power treads are actually essential in my opinion, you can tread switch to STR treads to have more hp and survivability. Enigma is not a dmg dealer but more of a repositioner and stunner... THe spells have quite a cool down too, by then your mana should have returned. Oblivion staff is a quirky addition but in terms of survivability, it adds none, vanguard does a better job of keeping enigma alive until he can cast black hole. All in all, you need to play Enigma with ppl that you know and ppl that you don't know. You can learn alot of things. :)