Total War: WARHAMMER II

Total War: WARHAMMER II

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Glory Mod Dark Elves SFO Compatible Version
   
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Tags: mod, Units
File Size
Posted
Updated
1.401 MB
12 Feb, 2018 @ 12:02pm
26 Dec, 2018 @ 7:18am
8 Change Notes ( view )

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Glory Mod Dark Elves SFO Compatible Version

In 1 collection by Un Poisson Rouge
Glory Mod - SFO Compatible Versions
3 items
Description
I have edited the units of the Dark Elf Glory Mod to the best of my ability to bring them in line with Steel Faith Overhaul.

All credit for the image used and the units goes to MajorSpankage. This mod is a standalone version, but you should check out his mod page and favorite and like his mod to make up for not subscribing to it : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1220449111

I have not had much time to playtest the new units extensively so if you have any suggestions for balance PLEASE LET ME KNOW! I will gladly try to accommodate requets to make this mod as balanced as possible!

Themes for units to fit into SFO:
Khaines Chosen:
High damage dealing, heavily armored unit that is greatly slowed down due to its armor

Shadow Order Archers:
Decent damage dealing archers that move with great speed and stealthed

Shadow Order Cavalry
Like the shadow order archers, these ranged cavalry specialize in speed but have low durability

Shadow Order Spearmen
While very poor attackers, these spearmen have great melee defense and are quick to move around, making them great for flanking or defending one's back lines from cavalry charges

Blade Knights
Heavily armored, somewhat slow cavalry that specialize in offensive charges. Their lack of maneuverability makes it difficult to outflank enemies, but these knights can pack a powerful punch once charging

Pegasus Knights
Fast moving air cavalry which are the best at charging out of the new units, but do not have much sustain once in a prolonged fight

Drake
Monster used in prolonged areas of battle. Decent hitpoints, armor, and damage output ensure that the drake can survive for long periods of time while dealing moderate amounts of damage

Krox Chariot
Heavily armored chariot that is great at charges, and deals moderate damage, but its hitpoints are on the lower end of the spectrum meaning that these chariots should try to charge in places where the charge can break its opponents morale and the chariots can move on to attack a different part of the battlefield

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Old World SFO Compatible Version made by Flamboyant Schemer61 can be located below:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1299783787
41 Comments
Sanguinius 18 Dec, 2019 @ 6:58pm 
really hope this gets updated
riki_cappelletti 24 Jul, 2019 @ 10:36am 
Sometimes I come back here... Who knows... :(
riki_cappelletti 24 Jun, 2019 @ 10:22am 
Any news ? :(

Shall we consider it dead ?
riki_cappelletti 7 Jun, 2019 @ 3:58pm 
@Un Poisson Rouge Will you please update it ?
dayıcomics 20 May, 2019 @ 4:28pm 
please update
Shaka Zulu 27 Mar, 2019 @ 6:38pm 
None of the units show up in campaign or custom
DOCTOR CROW 5 Mar, 2019 @ 9:52am 
dosen't appear in game
riki_cappelletti 21 Jan, 2019 @ 1:39pm 
@Un Poisson Rouge: have you ever thought of adding a unit like "drugged slave" for the dark elves… if i dont get wrong they used unconscious slaves in battle. you might use the model of the empire flagellants :)
Wolf 26 Dec, 2018 @ 2:15pm 
Thank you for the update.
riki_cappelletti 22 Dec, 2018 @ 5:06pm 
@Un Poisson Rouge: now you can :)