Sid Meier's Civilization VI

Sid Meier's Civilization VI

193 ratings
Custom Distance for Starting Positions
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
71.166 KB
13 Feb, 2018 @ 2:23pm
16 Feb, 2018 @ 1:59am
2 Change Notes ( view )

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Custom Distance for Starting Positions

Description
This simple mod allows setting custom minimum starting distances between players, between players and city-states, and between city-states.

You can customize distances from the new game setup menu, right below map type and features.
Default values are unedited, feel free to input you own values (see notes below).

Works both for single and multiplayer, but was made with multiplayer in mind, where players spawning too close often results in early wars for position and rage quits or long term disadvantage.

Guidelines and notes
- If the map contains too little land, not well distributed land, or too many players, the minimum distance will be ignored for certain players and they may spawn at any distance. This varies with map sizes. Default value is 9, in a Continents Small map with 6 players, 15 is a good high limit. AI players will sometimes move a few tiles before founding their capital.
- Again, if the map contains too little or ill distributed land, minimum city-states distance (both among themselves and with players) set too high will prevent some city-states from spawning at all if there are no available positions left. Consider increasing these values very little (10 is a good high limit).
- Increased starting position distances means that spawning points will be somewhat closer to available land edges (coastline and top/bottom map edge).

Gameplay implications
- Spawning at increased distance makes it harder to wage war during the first two eras.
- Barbarians will be harder to deal with with less help from other civs and city-states and less active line of sight to prevent them from spawning.

Compatibility
- Works with any of the game's base maps.
- This mod overrides AssignStartingPlots.lua, so it is not compatible with map generators and mods which also override this, such as YnAMP, since they specify their own rules for spawn locations.
Popular Discussions View All (1)
1
18 Jun, 2020 @ 10:34pm
Gathering Storm update pls
X-Commando
95 Comments
Storm[HUN] 7 May @ 10:36am 
Thank you so much! I was going crazy from the AIs always starting right in my backyard!

And thank you so much Alkeari for updating it!
Jerzat  [author] 21 Feb @ 5:21am 
Thank you for updating this Alkeari, I really appreciate that people can make use of what I did at the time and I’m very happy that you took the time to update it. Feel free to continue doing so and don’t worry about crediting, thank you for asking.
Alkeari 13 Feb @ 11:37pm 
I updated the mod to work with the latest update: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3427012096

I did so because I really wanted to use this mod and many members of the community have been wanting to use this mod. Sadly, it hasn't been updated for nearly 6 years.However, if the mod author would like me to take it down I will absolutely do it. I did my best to give as much credit to the original author as possible as I am not seeking to steal the work they put into it merely allow myself and those that wish to use the mod to be able to use it again.
BLONDA 9 Aug, 2024 @ 11:45pm 
mit diesem mod kannst du es endlich mal Schafen das alle Civs auf dem selbem Kontinent Beginen werden ..mit voraus gesetzten karten Einstellungen
saintsfan36 3 Mar, 2024 @ 7:09am 
Doesn't work with the full content of all DLC.
Jam 30 Jul, 2021 @ 11:33pm 
I dont think this mod is usable with the current game state. I cannot play without this mod and would love to see it updated.
STuRoK 1 Mar, 2021 @ 10:03am 
Awesome thanks Kemy!
Kemy 22 Oct, 2020 @ 3:36am 
There's a setting in the GlobalParameters.xml called START_DISTANCE_MAJOR_CIVILIZATION which is default set to 12. Change it.
Disturbed7fold 12 Sep, 2020 @ 12:03pm 
I will pay 10$ to have this updated as well lol. It's so annoying that I can't just put start positions in the map builder. Like why isn't that a thing??
turbo 11 Sep, 2020 @ 3:29pm 
I will also throw down $10 to see this updated