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Also 2 legs who are identical are behaving differently since this issue, is the script broken ? since I also can't get the demo mech to function properly
You can create any combination of blocks (hinges, pistons, rotors), in theory! The script makes configuration pretty straightforward, though it may take some tweaking to get the timing right for more complex builds. Share a link to a blueprint sometime and I’d be happy to take a look!
"When I was I was Distracted"
Um... hey, what's that. Oh, tacyons, close this tab... You think you get distracted (:
Hey there! Sorry again for the delay, haven't been on too much and when I was I was distracted ;). As for the run toggle, it took me a while to track down but I think I found the issue (assuming it is still the Sentinal Mech).
Short version is that you didn't specify a "run" block-level configuration so the run multiplier in the CustomData config is actually only multiplying by the defaultVelocity (also in CustomData). If you aren't using the default velocity, I recommend adding a run value to each of your blocks to specify the velocity you want it to use!
@CTH2004
WSAD controls came out a while ago ;). Please refer to the "watch" command in the "Available Commands" section of the guide: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1324799895
I think they use the default velocity variable for their speed. You can edit that in the CustomData of the PB.
Syntax might a bit off but it looks something like:
default_velocity:2 <- Change the 2 to a 5 for example.
I must admit that in some situations I find myself mashing certain commands, especially with heavier mechs. Center and crouch are usually the culrpits. I will caution that you will want to make sure the default velocity works for the rest of your mech *or* that you have the mech's components' velocity explicit (My Rotor [mech] vel:2).