Space Engineers

Space Engineers

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DTI's Mech Driver (MkII) -- Now works with Hinges
   
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20 Feb, 2018 @ 12:28am
28 Jun, 2020 @ 9:46pm
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DTI's Mech Driver (MkII) -- Now works with Hinges

In 1 collection by drag0nsKin
Dragon Tech Industries Mechas
4 items
Description
Dragon Tech Industries Presents...



Mech Driver MkII

Summary
This script is your one stop shop for making Mechs effective walkers. Through simple commands like "walk", "stand", and "reverse" Mech pilots can give more focus to operation and less to controlling and stabilizing their machine. Engineers have complete control over timing, velocities, and components through a simple and streamlined interface.

Purpose & Requirements
This script is intended for the automation of timer setup and sequencing for walking Mechs. It must be dynamic enough to handle all styles of Mech legs that include any number and combination of rotors, pistons, and hinges. For usability it should give Engineers an easy-to-use yet powerful interface to control their Mech's walking patterns from continuous walking and single steps to standing, turning, and reversing.

You can find a Beginners Walkthrough and Complete guide here

Highlighted Builds
Liger Zoid: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1334284038

For updates please view the change notes

See guide for more information!
Popular Discussions View All (3)
17
16 Jul, 2020 @ 5:37pm
PINNED: Feature Requests
drag0nsKin
6
8 May, 2022 @ 11:37am
PINNED: Bugs
drag0nsKin
2
16 Apr, 2018 @ 7:14am
PINNED: Builds
CTH2004
39 Comments
Dαrth JαrJαr 15 Jun, 2021 @ 10:43am 
Hi, I have a weird problem, I issue the stand command. my hip rotors are in the center position, but the whole legs are still shaking and ALL rotors are going from -0.5 to 0.5 velocity and eventually the stand command "fails" any idea?

Also 2 legs who are identical are behaving differently since this issue, is the script broken ? since I also can't get the demo mech to function properly
CTH2004 16 May, 2021 @ 11:34am 
quick thing: Does this still work?
drag0nsKin  [author] 17 Dec, 2020 @ 7:56pm 
@ChaosOverlord

You can create any combination of blocks (hinges, pistons, rotors), in theory! The script makes configuration pretty straightforward, though it may take some tweaking to get the timing right for more complex builds. Share a link to a blueprint sometime and I’d be happy to take a look!
ChaosOverlord 6 Nov, 2020 @ 7:56am 
Instead of rotors, is it possible to use the new hinges combined with pistons? Would circumvent the torque restrictions
CTH2004 16 Jul, 2020 @ 7:48pm 
Cool! Thanks!

"When I was I was Distracted"

Um... hey, what's that. Oh, tacyons, close this tab... You think you get distracted (:
drag0nsKin  [author] 16 Jul, 2020 @ 6:06pm 
@TheTownWitchDoctor

Hey there! Sorry again for the delay, haven't been on too much and when I was I was distracted ;). As for the run toggle, it took me a while to track down but I think I found the issue (assuming it is still the Sentinal Mech).

Short version is that you didn't specify a "run" block-level configuration so the run multiplier in the CustomData config is actually only multiplying by the defaultVelocity (also in CustomData). If you aren't using the default velocity, I recommend adding a run value to each of your blocks to specify the velocity you want it to use!

@CTH2004

WSAD controls came out a while ago ;). Please refer to the "watch" command in the "Available Commands" section of the guide: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1324799895
TheTownWitchDoctor 11 Jul, 2020 @ 4:13am 
I can't get the "run" toggle to work for some reason. All variables are configured in the custom data and thruster overrides are set for both walk and run, but when I toggle to "run" after running a "walk" command all velocities/overrides remain the same? I don't know if I'm doing something wrong or not.
CTH2004 9 Jul, 2020 @ 8:46am 
Could we have WASD control? I'm about ready to work on "THE PLAN"
drag0nsKin  [author] 15 May, 2020 @ 9:32pm 
@BL8NT

I think they use the default velocity variable for their speed. You can edit that in the CustomData of the PB.

Syntax might a bit off but it looks something like:
default_velocity:2 <- Change the 2 to a 5 for example.

I must admit that in some situations I find myself mashing certain commands, especially with heavier mechs. Center and crouch are usually the culrpits. I will caution that you will want to make sure the default velocity works for the rest of your mech *or* that you have the mech's components' velocity explicit (My Rotor [mech] vel:2).
BLUNT 26 Mar, 2020 @ 5:43pm 
Hey Drag0nsKin, a quick question. Is it possible to increase the speed for stand/crouch actions? It's very slow and multiple attempts are required to get to the designated position. Is it something I can adjust in a setting?